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/* For items with weapon hold type=="X" we have a ray cast delay of Y */
/* name=holdtype, value=delay, param1=holster, param2=unholster */
{ Animation Name: animation
0: 0, param1: 0, param2: 0 /* block */
1: 0.16, param1: 0.3, param2: 0.3 /* hand player */
3: 0.6, param1: 0.3, param2: 0.3 /* */
4: 0.65, param1: 0.3, param2: 0.3 /* hand total horror */
5: 0.6, param1: 0.3, param2: 0.3 /* hand talon guardian */
6: 0.6, param1: 0.3, param2: 0.3 /* hand zirax melee, cave worm, megalonops */
14: 0, param1: 0.5, param2: 0.5 /* Player Pistol */
15: 0, param1: 0.5, param2: 0.5 /* Player Rifle */
16: 0, param1: 0.5, param2: 0.5 /* Player Rifle + weaker shooting animation */
20: 0, param1: 0.0, param2: 0.0 /* Animation driven animals */
}