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7555 lines
253 KiB

/* Created with eWCCT 3.10.0 */
/* Website: https://empyrion-homeworld.net/tools/ewcct */
{ +Dialogue Name: Trader_DialogueSwitch_Start
NPCName: Trader
Output: dialogue_traderSplit1
Option_1: dialogue_traderSplit1a
OptionNext_1: Barking_Polaris_Managers_Dialogues, param1: Trader_DialogueSwitch_Start
Option_2: dialogue_traderSplit1b
OptionNext_2: Trader_DialogueSwitch_Trade
#: "General trader start dialogue"
}
{ +Dialogue Name: Trader_DialogueSwitch_Talk
NPCName: Trader
Output: dialogue_traderSplit2
Option_1: dialogue_traderSplit2a
OptionNext_1: Trader_DialogueSwitch_Start
Option_2: dialogue_traderSplit2b
OptionNext_2: End
#: "General trader start dialogue"
}
{ +Dialogue Name: Trader_DialogueSwitch_Trade
NPCName: Trader
Execute_1: "OpenTraderWindow()"
#: "General trader start dialogue"
}
{ +Dialogue Name: TC_Start
NPCName: "Talon Chief"
Variable_1: "FoodCounter", param1: int
Variable_2: "TalkCount", param1: dbstate_int
Variable_3: "PlayerTalkExp", param1: dbplayer_int
Variable_4: "GlobalVar", param1: dbglobal_int
Execute_1: "TalkCount = TalkCount + 1"
Execute_2: "PlayerTalkExp = PlayerTalkExp + 1"
Execute_3: "GlobalVar += AddToGlobalVar('GlobalVar', 3)"
Next_1: TC_RepuBad
NextIf_1: "GetReputation(Faction.Talon) < Reputation.NeutralMin"
Next_2: TC_HasHolyStatus
NextIf_2: "HasItem('KeyCardBlack',3)"
Next_3: TC_TalkingOk
NextIf_3: "TalkCount > 3 && Random(1, 4) == 1"
Next_4: TC_CameBack
NextIf_4: "TalkCount > 1"
Next_5: TC_DefaultEntry
#: "Example Dialogue"
}
{ +Dialogue Name: TC_CameBack
Output: dialogue_TCCameBack
#: "Example Dialogue"
}
{ +Dialogue Name: TC_TalkingOk
Output: dialogue_TCTalkinOk
Execute_1: "TalkCount = 1"
Next_1: TC_DefaultEntry
#: "Example Dialogue"
}
{ +Dialogue Name: TC_RepuBad
Output: dlgTCBadRepu
#: "Example Dialogue"
}
{ +Dialogue Name: TC_HasHolyStatus
Output: dlgTCHolyStatue
Option_1: dialogue_TCHasHolyStatus1
OptionNext_1: TC_GiveHolyStatue
Option_2: dialogue_TCHasHolyStatus2
OptionNext_2: TC_DefaultEntryCont
Option_3: dialogue_TCHasHolyStatus3
OptionNext_3: End
#: "Example Dialogue"
}
{ +Dialogue Name: TC_DefaultEntry
Output: dlgTCGreetings
Next_1: TC_DefaultEntryCont
#: "Example Dialogue"
}
{ +Dialogue Name: TC_DefaultEntryCont
Option_1: dlgTCTellMeStory
OptionNext_1: TC_AskStoryAboutPeople
Option_2: dialogue_TCDefaultEntryCont1
OptionNext_2: TC_CheckFood
Option_3: dialogue_TCDefaultEntryCont2
OptionNext_3: End
#: "Example Dialogue"
}
{ +Dialogue Name: TC_GiveHolyStatue
Output: dialogue_TCGiveHolyStatue
#: "Example Dialogue"
}
{ +Dialogue Name: TC_CheckFood
Next_1: TC_TooMuchFood
NextIf_1: "FoodCounter == 1"
Next_2: TC_TooMuchFood2
NextIf_2: "FoodCounter > 1"
Next_3: TC_GiveFood
#: "Example Dialogue"
}
{ +Dialogue Name: TC_GiveFood
Execute_1: "FoodCounter = FoodCounter + 1"
Output: dialogue_TCGiveFood
Next_1: TC_DefaultEntryCont
#: "Example Dialogue"
}
{ +Dialogue Name: TC_TooMuchFood
Execute_1: "FoodCounter = FoodCounter + 1"
Output: dialogue_TCTooMuchFood
Next_1: TC_DefaultEntryCont
#: "Example Dialogue"
}
{ +Dialogue Name: TC_TooMuchFood2
Output: dialogue_TCTooMuchFood2
#: "Example Dialogue"
}
{ +Dialogue Name: TC_AskStoryAboutPeople
Output: dialogue_AskStoryAboutPeople
#: "Example Dialogue"
}
{ +Dialogue Name: BJ_Start
NPCName: txt_UGmuO
Variable_1: "PlayerCards", param1: int
Variable_2: "TalkCount", param1: dbstate_int
Variable_3: "TotalGamesWon", param1: dbstate_int
Variable_4: "TotalGamesLost", param1: dbstate_int
Variable_5: "TableGamesWon", param1: dbstate_int
Variable_6: "TableGamesLost", param1: dbstate_int
Variable_7: "TableCoinsWon", param1: dbstate_int
Variable_8: "TableCoinsLost", param1: dbstate_int
Variable_9: "GamesPlayed", param1: dbstate_int
Output: txt_mWeCe
Next_1: BJ_NoMoney
NextIf_1: "!HasItem('GoldCoins',1)"
Next_2: BJ_AskBet
NextIf_2: "HasItem('GoldCoins',1) && TotalGamesLost < 20 && TotalGamesWon < 10"
Next_3: BJ_Cooldown_Lost
NextIf_3: "TotalGamesLost >= 20"
Next_4: BJ_Cooldown_Won
NextIf_4: "TotalGamesWon >= 10"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Cooldown_Won
Output: txt_KaO0m
Execute_1: "TalkCount = TalkCount + 1"
Next_1: BJ_Cooldown_Won_Clear
NextIf_1: "TalkCount >= 10"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Cooldown_Won_Clear
Execute_1: "TotalGamesWon = 0"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Cooldown_Lost
Output: txt_O4ame
Execute_1: "TalkCount = TalkCount + 1"
Next_1: BJ_Cooldown_Lost_Clear
NextIf_1: "TalkCount >= 20"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Cooldown_Lost_Clear
Execute_1: "TotalGamesLost = 0"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_AskBet
Variable_1: "GoldCoinsPlayerBet", param1: int
Output: txt_mq8OK
Option_1: txt_4WUCq
OptionNext_1: BJ_RemoveCoins
OptionExecute_1: "GoldCoinsPlayerBet = 1"
Option_2: txt_Zi4Gm
OptionIf_2: "HasItem('GoldCoins', 10)"
OptionNext_2: BJ_RemoveCoins
OptionExecute_2: "GoldCoinsPlayerBet = 10"
Option_3: txt_BxmOu
OptionIf_3: "HasItem('GoldCoins', 100)"
OptionNext_3: BJ_RemoveCoins
OptionExecute_3: "GoldCoinsPlayerBet = 100"
Option_4: txt_80qd8
OptionNext_4: BJ_Rules
Option_5: txt_eeUSG
OptionNext_5: BJ_Statistics
Execute_1: "TalkCount = 0"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Statistics
Output: txt_WKaie
Option_1: txt_aCMq8
OptionNext_1: BJ_AskBet
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Rules
Output: txt_oiqaF
Option_1: txt_emqJ4
OptionNext_1: BJ_AskBet
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_RemoveCoins
Execute_1: "RemoveItem('GoldCoins', GoldCoinsPlayerBet)"
Next_1: BJ_StartGame
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_NoMoney
Output: txt_8cmWW
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_StartGame
Execute_1: "PlayerCards = Random(1,11)"
Output: txt_S0uKE
Next_1: BJ_AskCard
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_AskCard
Output: txt_aqCI0
Option_1: txt_GiiaK
OptionNext_1: BJ_NewCard
Option_2: txt_8OGas
OptionNext_2: BJ_DealerTakesFirstCard
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_NewCard
Variable_1: "NextCard", param1: int
Execute_1: "NextCard = Random(1,11)"
Execute_2: "PlayerCards = PlayerCards + NextCard"
Output: txt_GaeK3
Next_1: BJ_CheckPlayerLost
NextIf_1: "PlayerCards > 21"
Next_2: BJ_AskCard
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_CheckPlayerLost
Execute_1: "TotalGamesLost = TotalGamesLost + 1"
Execute_2: "TableGamesLost = TableGamesLost + 1"
Execute_3: "TableCoinsLost = TableCoinsLost + GoldCoinsPlayerBet"
Output: txt_G0Fqm
Next_1: BJ_AskForNewGame
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_DealerTakesFirstCard
Variable_1: "DealerCards", param1: int
Execute_1: "DealerCards = Random(1,11)"
Output: txt_O4W4q
Next_1: BJ_DealerTakesAnotherCard
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_DealerTakesAnotherCard
Variable_1: "DealerNewCard", param1: int
Execute_1: "DealerNewCard = Random(1,11)"
Execute_2: "DealerCards = DealerCards + DealerNewCard"
Output: txt_0CqKm
Next_1: BJ_DealerTakesAnotherCard
NextIf_1: "DealerCards < 21 && DealerCards < PlayerCards"
Next_2: BJ_PlayerWins
NextIf_2: "PlayerCards > DealerCards || DealerCards > 21"
Next_3: BJ_DealerWins
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_PlayerWins
Output: txt_40jMG
Execute_1: "AddItem('GoldCoins', 2*GoldCoinsPlayerBet)"
Execute_2: "TotalGamesWon = TotalGamesWon + 1"
Execute_3: "TableGamesWon = TableGamesWon + 1"
Execute_4: "TableCoinsWon = TableCoinsWon + GoldCoinsPlayerBet"
Next_1: BJ_AskForNewGame
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_DealerWins
Output: txt_8mhiq
Execute_1: "TotalGamesLost = TotalGamesLost + 1"
Execute_2: "TableGamesLost = TableGamesLost + 1"
Execute_3: "TableCoinsLost = TableCoinsLost + GoldCoinsPlayerBet"
Next_1: BJ_AskForNewGame
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_AskForNewGame
Output: txt_8Ujii
Option_1: txt_vmOu4
OptionNext_1: BJ_Start
Option_2: txt_8Oiie
OptionNext_2: BJ_Bye
Execute_1: "GamesPlayed = GamesPlayed + 1"
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: BJ_Bye
Output: txt_O8CaF
#: "Black Jack Example Dialogue"
}
{ +Dialogue Name: DS_SurveyStation
NPCName: dialogue_G8GSe
Output: dialogue_02Giu
}
{ +Dialogue Name: DS_SurveyStation2
NPCName: "Station Service Console"
Output: dialogue_W4qS4
}
{ +Dialogue Name: DR_HeidelbergAI
NPCName: dialogue_8WuSa
Output: dialogue_40mWq
}
{ +Dialogue Name: RP_Tut_1_Intro
NPCName: dialogue_484O8
Output: dialogue_ea4m7
Option_1: dialogue_KKSS0
OptionNext_1: RP_Tut_1_EmergencyPod
Option_2: dialogue_Y0GSQ
OptionNext_2: End
}
{ +Dialogue Name: RP_Tut_1_EmergencyPod
NPCName: dialogue_uSuiW
Output: dialogue_sKeGu
Option_1: dialogue_0KioS
OptionNext_1: End
}
{ +Dialogue Name: SM_StartingTheJourney_Start
NPCName: dialogue_e0uS4
Output: dialogue_GGKSW
Option_1: dialogue_G80Sm
OptionNext_1: SM_StartingTheJourney_1
Option_2: dialogue_iiSSK
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_Start_decline
NPCName: dialogue_Wimmu
Output: dialogue_OSqYe
Option_1: dialogue_8S4ia
OptionNext_1: SM_StartingTheJourney_Start_End
}
{ +Dialogue Name: SM_StartingTheJourney_Start_End
NPCName: "Integrated Data Assistan (IDA)"
Output: dialogue_qui48
Option_1: dialogue_KeiGK
OptionNext_1: End
}
{ +Dialogue Name: SM_StartingTheJourney_1
NPCName: dialogue_8uuC8
Output: dialogue_YWWi0
Option_1: dialogue_amSmC
OptionNext_1: SM_StartingTheJourney_2
Option_2: dialogue_aCg1a
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_2
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_KuG6K
Option_1: dialogue_diOq4
OptionNext_1: SM_StartingTheJourney_3
Option_2: dialogue_sbKOp
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_3
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_KuRY0
Option_1: dialogue_ufCq8
OptionNext_1: SM_StartingTheJourney_4
Option_2: dialogue_0q4uW
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_4
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_Uuiae
Option_1: dialogue_W8IGG
OptionNext_1: SM_StartingTheJourney_5
Option_2: dialogue_OiquC
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_5
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_4m4qS
Option_1: dialogue_eS2IO
OptionNext_1: SM_StartingTheJourney_6
Option_2: dialogue_ueEKe
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_6
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_OuW0G
Option_1: dialogue_GSWu4
OptionNext_1: SM_StartingTheJourney_7
Option_2: dialogue_8QqwW
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_7
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_G8Wqa
Option_1: dialogue_bGGKK
OptionNext_1: SM_StartingTheJourney_8
Option_2: dialogue_0KS40
OptionNext_2: SM_StartingTheJourney_Start_decline
}
{ +Dialogue Name: SM_StartingTheJourney_8
NPCName: "Data Analyzation and Visualization Entity (D.A.V.E.)"
Output: dialogue_quOOm
Option_1: dialogue_iMaua
OptionNext_1: SM_StartingTheJourney_9
}
{ +Dialogue Name: SM_StartingTheJourney_9
NPCName: "Integrated Data Assistan (IDA)"
Output: dialogue_YuCK8
Option_1: dialogue_4uMqS
OptionNext_1: SM_StartingTheJourney_Start_End
}
{ +Dialogue Name: SM_Human_Remains_HBConsole
NPCName: "UCH Heidelberg"
Next_1: SM_Human_Remains_HBConsole1
NextIf_1: "IsPdaChapterActive('txt_GeWm4')"
Next_2: SM_Human_Remains_HBConsole3
}
{ +Dialogue Name: SM_Human_Remains_HBConsole1
NPCName: "UCH Heidelberg"
Option_1: dialogue_GW8iG
OptionNext_1: SM_Human_Remains_HBConsole2
Output: dialogue_4eiOW
}
{ +Dialogue Name: SM_Human_Remains_HBConsole2
NPCName: "UCH Heidelberg"
Option_1: dialogue_e8miu
OptionNext_1: End
Output: dialogue_SWWiC
}
{ +Dialogue Name: SM_Human_Remains_HBConsole3
NPCName: "UCH Heidelberg"
Option_1: dialogue_2SCCQ
OptionNext_1: End
Output: dialogue_qGSO8
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station
NPCName: "Teleport Station"
Next_1: SM_Human_Remains_Teleport_Station1
NextIf_1: "IsPdaChapterActive('txt_GeWm4')"
Next_2: SM_Human_Remains_Teleport_Station3
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station1
NPCName: "Teleport Station"
Option_1: dialogue_aim4S
OptionNext_1: SM_Human_Remains_Teleport_Station2
Output: dialogue_Saq4K
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station2
NPCName: "Teleport Station"
Option_1: dialogue_4qGUG
OptionNext_1: End
Output: dialogue_6K0e0
}
{ +Dialogue Name: SM_Human_Remains_Teleport_Station3
NPCName: "Teleport Station"
Option_1: dialogue_0meSe
OptionNext_1: End
Output: dialogue_Q8i4O
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Start
NPCName: "UCH 002 TITAN Maintenance Console"
Option_1: dialogue_0Kimi
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Init
Option_2: dialogue_uqK4E
OptionNext_2: SM_Offworld_Grave_Waverider2
Output: dialogue_mOKAK
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Init
Option_1: dialogue_8YWeU
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Init2
Output: dialogue_0mu4m
NPCName: dialogue_0GqKCxG
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Init2
Option_1: dialogue_WSjeC
OptionNext_1: SM_Offworld_Grave_Waverider1
Output: dialogue_0qSGC
NPCName: dialogue_OGmIk4q
}
{ +Dialogue Name: SM_Offworld_Grave_TitanAccessConsole_1_Return
Option_1: dialogue_aub8m
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_OverrideCode_1
Option_2: dialogue_u8SmD
OptionIf_2: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_2: SM_Offworld_Grave_Waverider1
Option_3: dialogue_miiQm
OptionNext_3: End
Output: dialogue_IWOGC
NPCName: dialogue_CKiu8iu
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider1
Option_1: dialogue_KO8uK
OptionNext_1: SM_Offworld_Grave_Waverider2
Option_2: dialogue_iWrGq
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_COuB4
NPCName: dialogue_aN8OaOC
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider2
Option_1: dialogue_88401
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_Waverider3
Option_2: dialogue_S6SWW
OptionIf_2: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Option_3: dialogue_O4WSrOi
OptionNext_3: End
Output: dialogue_eGGam
NPCName: dialogue_KTuWCuu
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider3
Option_1: dialogue_8OSsW
OptionNext_1: SM_Offworld_Grave_Waverider4
Option_2: dialogue_iaTGm
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_g40em
NPCName: dialogue_euKmKkS
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider4
Option_1: dialogue_0Oq8C
OptionNext_1: SM_Offworld_Grave_Waverider5
Option_2: dialogue_0amNh
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_mC4WO
NPCName: dialogue_eVKmeSq
}
{ +Dialogue Name: SM_Offworld_Grave_Waverider5
Option_1: dialogue_85a4O
OptionNext_1: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_4wuYu
NPCName: dialogue_eueuUma
}
{ +Dialogue Name: SM_Offworld_Grave_OverrideCode_1
Option_1: dialogue_OemSS
OptionNext_1: SM_Offworld_Grave_OverrideCode_2
Option_2: dialogue_mJ0Uc
OptionNext_2: SM_Offworld_Grave_TitanAccessConsole_1_Return
Output: dialogue_maOxu
NPCName: dialogue_q4Cuima
}
{ +Dialogue Name: SM_Offworld_Grave_OverrideCode_2
Option_1: dialogue_iq0qS
OptionNext_1: End
Output: dialogue_mm4q8
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Init
NPCName: dialogue_GuqCWuO
Output: dialogue_aam4W
Option_1: dialogue_meaae
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Complete
NPCName: dialogue_WG0KG0G
Output: dialogue_O4iku
Option_1: dialogue_4ueea
OptionNext_1: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_HiddenFile
NPCName: dialogue_GSOCKuC
Output: dialogue_0CQ4a
Option_1: dialogue_0iWaa
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_Play
Option_2: dialogue_m04aO
OptionIf_2: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_2: SM_Offworld_Grave_Titan_Fragment1_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment1_Play
NPCName: dialogue_emSKGie
Output: dialogue_Oaqei
Option_1: dialogue_GKSuK
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_Titan_Fragment1_Complete
Option_2: dialogue_e0g0Oi8
OptionNext_2: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Init
NPCName: dialogue_uqK0qsm
Output: dialogue_SiCKm
Option_1: dialogue_S8820
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Complete
NPCName: dialogue_eVHOqi0
Output: dialogue_oKd8q
Option_1: dialogue_8cOqi
OptionNext_1: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_HiddenFile
NPCName: dialogue_K2OG4ui
Output: dialogue_uGa44
Option_1: dialogue_sCWiu
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_Play
Option_2: dialogue_80OGC
OptionNext_2: SM_Offworld_Grave_Titan_Fragment2_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment2_Play
NPCName: dialogue_4Z8Cu0S
Output: dialogue_OOqGW
Option_1: dialogue_euSmq
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_Titan_Fragment2_Complete
Option_2: dialogue_Ceqa4LK
OptionNext_2: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Init
NPCName: dialogue_KGekqqa
Output: dialogue_KQuWG
Option_1: dialogue_K008C
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_HiddenFile
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Complete
NPCName: dialogue_PSOmauW
Output: dialogue_ODCqa
Option_1: dialogue_CuWCi
OptionNext_1: SM_Offworld_Grave_Titan_FragmentMessage_Init
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_HiddenFile
NPCName: dialogue_m0WQ0Gu
Output: dialogue_KqS4e
Option_1: dialogue_KOaim
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_Play
Option_2: dialogue_eCuWm
OptionNext_2: SM_Offworld_Grave_Titan_Fragment3_Complete
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Fragment3_Play
NPCName: dialogue_WWScSei
Output: dialogue_0Ga8W
Option_1: dialogue_NaOGC
OptionIf_1: "IsPdaChapterActive('pda_iKVCeaG')"
OptionNext_1: SM_Offworld_Grave_Titan_Fragment3_Complete
Option_2: dialogue_xaiJQCp
OptionNext_2: End
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_Init
NPCName: dialogue_0qnum0e
Option_1: dialogue_4CsKC
OptionNext_1: SM_Offworld_Grave_Titan_FragmentMessage_Playfile
Option_2: dialogue_qHaZe
OptionNext_2: SM_Offworld_Grave_Titan_FragmentMessage_End
Output: dialogue_CaOSS
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_Playfile
NPCName: dialogue_G62C9SC
Option_1: dialogue_Gg80S
OptionNext_1: SM_Offworld_Grave_Titan_FragmentMessage_End
Output: dialogue_GeGWK
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_FragmentMessage_End
NPCName: dialogue_WGqekO8
Option_1: dialogue_CaaOq
OptionNext_1: End
Output: dialogue_S808i
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_Init
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_umGeK
Option_1: dialogue_q8mSq
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_1
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_A8Ium
Option_1: dialogue_K9C4e
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_2
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_Gh8i0
Option_1: dialogue_48OSm
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_3
Option_2: dialogue_SO2Su0W
OptionNext_2: SM_Offworld_Grave_Titan_Bridge_7
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_3
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_aCWKm
Option_1: dialogue_se88m
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_4
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_4
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_Su00i
Option_1: dialogue_aOWOW
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_5
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_5
NPCName: "THEIA UCH 002 TITAN Artificial Intelligence"
Output: dialogue_umSeK
Option_1: dialogue_QeGiq
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_6
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_6
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_4GVC8
Option_1: dialogue_KCI8a
OptionNext_1: SM_Offworld_Grave_Titan_Bridge_7
}
{ +Dialogue Name: SM_Offworld_Grave_Titan_Bridge_7
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_O48GS
Option_1: dialogue_mCPuW
OptionNext_1: End
}
{ +Dialogue Name: SM_TotP_Intro_Chief_1
NPCName: "Talon Chief"
Output: dialogue_4amCm
Option_1: dialogue_iKWq8
OptionNext_1: SM_TotP_Intro_Chief_2
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_2
NPCName: "Talon Chief"
Output: dialogue_0FkAC
Option_1: dialogue_08KK4
OptionNext_1: SM_TotP_Intro_Chief_3
Option_2: dialogue_aigSWmu
OptionNext_2: SM_TotP_Intro_Chief_4
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_3
NPCName: "Talon Chief"
Output: dialogue_WQ68qae
Option_1: dialogue_GuW4K
OptionNext_1: SM_TotP_Intro_Chief_4
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_4
Output: dialogue_GCaO4
NPCName: dialogue_QKmOe
Option_1: dialogue_KUma0
OptionNext_1: SM_TotP_Intro_Chief_5a
Option_2: dialogue_GeGSWqG
OptionNext_2: SM_TotP_Intro_Chief_6
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_5a
Output: dialogue_mOKuKCa
Option_1: dialogue_C4SOKi9
OptionNext_1: SM_TotP_Intro_Chief_5b
Option_2: dialogue_mgCqW84
OptionNext_2: SM_TotP_Intro_Chief_6
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_5b
NPCName: dialogue_GMmuW
Output: dialogue_KCa4a
Option_1: dialogue_S1lN8
OptionNext_1: SM_TotP_Intro_Chief_6
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Intro_Chief_6
NPCName: dialogue_KO48X
Output: dialogue_u4Oae
Option_1: dialogue_SeO0i
OptionNext_1: End
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Tower_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_SO4Oi
Option_1: dialogue_0KCWe
OptionNext_1: SM_TotP_Tower_2
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Tower_2
Output: dialogue_8u0qama
Option_1: dialogue_SmmSm4I
OptionNext_1: End
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_1
NPCName: Prisoner
Output: dialogue_bauemG8
Option_1: dialogue_ee8eq
OptionNext_1: SM_TotP_Prisoner_Talk_2
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_2
NPCName: Prisoner
Output: dialogue_iW0CSSW
Option_1: dialogue_iC0S4
OptionNext_1: SM_TotP_Prisoner_Talk_3
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_3
NPCName: Prisoner
Output: dialogue_S44KCSa
Option_1: dialogue_qae8e
OptionNext_1: SM_TotP_Prisoner_Talk_4
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Prisoner_Talk_4
NPCName: Prisoner
Output: dialogue_e0q0WO8
Option_1: dialogue_WQiCi
OptionNext_1: End
OptionExecute_1: "SetBlockActive('Activate Detonator', true);SetBlockActive('Player Bait', true)"
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Finale_Talk_1
NPCName: Chief
Output: dialogue_KeeamQa
Option_1: dialogue_i00WE
OptionNext_1: SM_TotP_Finale_Talk_1b
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Finale_Talk_1b
NPCName: dialogue_iS4Sa
Output: dialogue_4OGOG8u
Option_1: dialogue_WGaeg
OptionNext_1: SM_TotP_Finale_Talk_2
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Finale_Talk_2
NPCName: Chief
Output: dialogue_aWmq0m4
Option_1: dialogue_UOOs8
OptionNext_1: SM_TotP_Finale_Talk_3
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Finale_Talk_3
NPCName: Chief
Output: dialogue_cSSee8O
Option_1: dialogue_CmmW0
OptionNext_1: SM_TotP_Finale_Talk_4
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_TotP_Finale_Talk_4
NPCName: Chief
Output: dialogue_udO8H0u
Option_1: dialogue_iq4im
OptionNext_1: End
#: "Story Tales of the Past"
}
{ +Dialogue Name: SM_AR_Contact
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_4uOmO
Option_1: dialogue_m00C6
OptionNext_1: SM_AR_Contact_Briefing
}
{ +Dialogue Name: SM_AR_Contact_Briefing
NPCName: dialogue_CWCme1a
Output: dialogue_mOOai
Option_1: dialogue_gmCaS
OptionNext_1: SM_AR_Contact_Ilmarinen_Position
Execute_1: "SetNPCName('Agent Kezzel')"
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_Position
NPCName: dialogue_Wm4kimK
Output: dialogue_IuCKk2C
Option_1: dialogue_aqi40
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_ControlStation_Init
NPCName: "Outpost 34 Contol System"
Output: dialogue_00q00
Option_1: dialogue_A08uO
OptionNext_1: SM_AR_ControlStation_1
}
{ +Dialogue Name: SM_AR_ControlStation_1
NPCName: "Outpost 34 Contol System"
Output: dialogue_ue8mO
Option_1: dialogue_IWiqu
OptionNext_1: SM_AR_ControlStation_2
}
{ +Dialogue Name: SM_AR_ControlStation_2
NPCName: "Outpost 34 Contol System"
Output: dialogue_sS00q
Option_1: dialogue_m08sS
OptionNext_1: SM_AR_ControlStation_3
}
{ +Dialogue Name: SM_AR_ControlStation_3
NPCName: "Outpost 34 Contol System"
Output: dialogue_G8jO8
Option_1: dialogue_OOSG4
OptionNext_1: SM_AR_ControlStation_4
}
{ +Dialogue Name: SM_AR_ControlStation_4
NPCName: "Outpost 34 Contol System"
Output: dialogue_aQOqK
Option_1: dialogue_i0u6o
OptionNext_1: SM_AR_ControlStation_5
}
{ +Dialogue Name: SM_AR_ControlStation_5
NPCName: "Outpost 34 Contol System"
Output: dialogue_SmCiA
Option_1: dialogue_faaec
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_1
NPCName: "Ilmarinen AI"
Output: dialogue_qmKeO
Option_1: dialogue_GFim0
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_2
Option_2: dialogue_emcSW
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_2
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_MG0KG
Option_1: dialogue_qQ4OS
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_3
Option_2: dialogue_eOKie
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_3
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_6SqmC
Option_1: dialogue_Gmawq
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_4
Option_2: dialogue_8Sa0O
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_4
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_OG4ui
Option_1: dialogue_WWimO
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_5
Option_2: dialogue_qaakm
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_5
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_uabG0
Option_1: dialogue_GGmee
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_6
Option_2: dialogue_OKqeC
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_6
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_aCC0S
Option_1: dialogue_0qS8a
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_7
Option_2: dialogue_SW8Se
OptionNext_2: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_7
NPCName: "SAINTJOHN Chief Engineer"
Output: dialogue_0aSKS
Option_1: dialogue_SWSe0
OptionNext_1: SM_AR_Contact_Ilmarinen_AI_End
}
{ +Dialogue Name: SM_AR_Contact_Ilmarinen_AI_End
NPCName: "Ilmarinen AI"
Output: dialogue_miuXa
Option_1: dialogue_mWOiA
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_Debriefing_1
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_SGCOS
Option_1: dialogue_LSmks
OptionNext_1: SM_AR_Debriefing_2
}
{ +Dialogue Name: SM_AR_Debriefing_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_emSmq
Option_1: dialogue_qSOGO
OptionNext_1: SM_AR_Debriefing_3
}
{ +Dialogue Name: SM_AR_Debriefing_3
NPCName: dialogue_Ae88qqi
Output: dialogue_W0qCS
Option_1: dialogue_u00ea
OptionNext_1: SM_AR_Debriefing_4
Option_2: dialogue_aKiqVaq
OptionNext_2: SM_AR_Debriefing_5
Execute_1: "SetNPCName('Agent Kezzel')"
}
{ +Dialogue Name: SM_TOP_Yilk_1
NPCName: dialogue_KOKm84G
Output: dialogue_S8S8A
Option_1: dialogue_qumMa
OptionNext_1: SM_TOP_Yilk_2
Option_2: dialogue_CF040M0
OptionNext_2: SM_TOP_Yilk_4b
}
{ +Dialogue Name: SM_TOP_Yilk_2
NPCName: "TOP Manager Yilk"
Output: dialogue_8mii4
Option_1: dialogue_4ISC0
OptionNext_1: SM_TOP_Yilk_3
}
{ +Dialogue Name: SM_TOP_Yilk_3
NPCName: "TOP Manager Yilk"
Output: dialogue_eWS0S
Option_1: dialogue_KecW0
OptionNext_1: SM_TOP_Yilk_4
}
{ +Dialogue Name: SM_TOP_Yilk_4
NPCName: "TOP Manager Yilk"
Output: dialogue_qeKC4
Option_1: dialogue_Jmm4a
OptionNext_1: SM_TOP_Yilk_5
}
{ +Dialogue Name: SM_TOP_Yilk_4b
Output: dialogue_GGC8aCS
Option_1: dialogue_u4OKaWm
OptionNext_1: SM_TOP_Yilk_5
}
{ +Dialogue Name: SM_TOP_Yilk_5
NPCName: "TOP Manager Yilk"
Output: dialogue_uKaCm
Option_1: dialogue_0KWe0
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_1
NPCName: "Brewmaster Lark"
Output: dialogue_enZai
Option_1: dialogue_S82Ga
OptionNext_1: SM_TOP_Lark_2
}
{ +Dialogue Name: SM_TOP_Lark_2
NPCName: "Brewmaster Lark"
Output: dialogue_eE4SK
Option_1: dialogue_KOhae
OptionNext_1: SM_TOP_Lark_3
}
{ +Dialogue Name: SM_TOP_Lark_3
NPCName: "Brewmaster Lark"
Output: dialogue_8Gm4q
Option_1: dialogue_S08eu
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_Returned_Recipe_1
NPCName: "Brewmaster Lark"
Output: dialogue_0qKu0
Option_1: dialogue_C00ew
OptionNext_1: SM_TOP_Lark_Returned_Recipe_2
}
{ +Dialogue Name: SM_TOP_Lark_Returned_Recipe_2
NPCName: "Brewmaster Lark"
Output: dialogue_eC0ia
Option_1: dialogue_KupQa
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Urfk_1
NPCName: "Brewmaster Urfk"
Output: dialogue_mKmm4
Option_1: dialogue_6ee0i
OptionNext_1: SM_TOP_Urfk_2
}
{ +Dialogue Name: SM_TOP_Urfk_2
NPCName: dialogue_8e8W4
Output: dialogue_eRm4W
Option_1: dialogue_mgeKO
OptionNext_1: SM_TOP_Urfk_3
}
{ +Dialogue Name: SM_TOP_Urfk_3
NPCName: "Brewmaster Urfk"
Output: dialogue_a8C0i
Option_1: dialogue_6WWSa
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateCommander
NPCName: "Pirate Commander"
Next_1: SM_TOP_PirateCommanderStart
NextIf_1: "IsPdaChapterActive('pda_ea8Eq') && GetReputation(Faction.Pirates) >= Reputation.NeutralMin"
Next_2: SM_TOP_PirateNoStory
}
{ +Dialogue Name: SM_TOP_PirateNoStory
NPCName: "Pirate Commander"
Output: dialogue_A0Oeu
Option_1: dialogue_wa6aq
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateCommanderStart
NPCName: "Pirate Commander"
Output: dialogue_Oq8WC
Option_1: dialogue_KmS0C
OptionNext_1: SM_TOP_PirateBuyRound
Option_2: dialogue_Sq48C
OptionNext_2: SM_TOP_TOPRaid
Option_3: dialogue_mKauw
OptionNext_3: End
}
{ +Dialogue Name: SM_TOP_PirateBuyRound
NPCName: "Pirate Commander"
Output: dialogue_kWYRW
Option_1: dialogue_mQ04a
OptionNext_1: SM_TOP_Smuggler
Option_2: dialogue_oiWGS
OptionNext_2: SM_TOP_TOPRaid
}
{ +Dialogue Name: SM_TOP_Smuggler
NPCName: "Pirate Commander"
Output: dialogue_imaiW
Option_1: dialogue_0Sq4G
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_GOS08
OptionNext_2: SM_TOP_ZiraxWeaponry
Option_3: dialogue_AK0ue
OptionNext_3: SM_TOP_Artifacts
}
{ +Dialogue Name: SM_TOP_ZiraxWeaponry
NPCName: "Pirate Commander"
Output: dialogue_qeiKS
Option_1: dialogue_0CcSq
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_S0eW0
OptionNext_2: SM_TOP_Artifacts
}
{ +Dialogue Name: SM_TOP_Artifacts
NPCName: "Pirate Commander"
Output: dialogue_S40em
Option_1: dialogue_OeCKe
OptionNext_1: SM_TOP_SecretRecipes
Option_2: dialogue_mmWKG
OptionNext_2: SM_TOP_ZiraxWeaponry
}
{ +Dialogue Name: SM_TOP_SecretRecipes
NPCName: "Pirate Commander"
Output: dialogue_CeaeY
Option_1: dialogue_W44Cu
OptionNext_1: SM_TOP_TOPRaid
}
{ +Dialogue Name: SM_TOP_TOPRaid
NPCName: "Pirate Commander"
Output: dialogue_S8e8i
Option_1: dialogue_4CiGm
OptionNext_1: SM_TOP_PiratesPraise
Option_2: dialogue_mi4Yu
OptionNext_2: SM_TOP_PiratesThreaten
}
{ +Dialogue Name: SM_TOP_PiratesThreaten
NPCName: "Pirate Commander"
Execute_1: "AddItem('Token', 1, 9992)"
Output: dialogue_SOue8
Option_1: dialogue_uaOC4
OptionNext_1: SM_TOP_PiratesThreatenEnd
}
{ +Dialogue Name: SM_TOP_PiratesThreatenEnd
Execute_1: "AddReputation(Faction.Pirates, -12000)"
NPCName: "Pirate Commander"
Output: dialogue_uKai0
Option_1: dialogue_qqmCw
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PiratesPraise
NPCName: "Pirate Commander"
Output: dialogue_Kq0SP
Option_1: dialogue_keuGu
OptionNext_1: SM_TOP_PiratesTopRaidClient
Option_2: dialogue_8q4Si
OptionNext_2: SM_TOP_PiratesAskForRecipe
}
{ +Dialogue Name: SM_TOP_PiratesTopRaidClient
NPCName: "Pirate Commander"
Output: dialogue_M4CWi
Option_1: dialogue_pOqCi
OptionNext_1: SM_TOP_PiratesAskForRecipe
}
{ +Dialogue Name: SM_TOP_PiratesAskForRecipe
NPCName: "Pirate Commander"
Output: dialogue_YuOSi
Option_1: dialogue_K6Qq4
OptionNext_1: SM_TOP_PiratesAskForPrice
Option_2: dialogue_0V4eG
OptionNext_2: SM_TOP_PiratesThreaten
}
{ +Dialogue Name: SM_TOP_PiratesAskForPrice
NPCName: "Pirate Commander"
Output: dialogue_8ei04
Option_1: dialogue_Wiaai
OptionNext_1: SM_TOP_PiratesPriceAgree
Option_2: dialogue_KGKqG
OptionNext_2: SM_TOP_PiratesThreaten
}
{ +Dialogue Name: SM_TOP_PiratesPriceAgree
NPCName: "Pirate Commander"
Output: dialogue_uaCuq
Option_1: dialogue_mA8qi
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateMoebus
NPCName: dialogue_la8W3
Next_1: SM_TOP_PirateMoebusStart
NextIf_1: "IsPdaChapterActive('pda_ea8Eq') && GetReputation(Faction.Pirates) >= Reputation.NeutralMin"
Next_2: SM_TOP_PirateNoStory
}
{ +Dialogue Name: SM_TOP_PirateMoebusStart
NPCName: "Paymaster Moebus"
Next_1: SM_TOP_PirateMoebusDone
NextIf_1: "HasItem('PlatinOunce', 1) && GetReputation(Faction.Pirates) >= Reputation.NeutralMin"
Next_2: SM_TOP_PirateMoebusPmissing
}
{ +Dialogue Name: SM_TOP_PirateMoebusDone
NPCName: "Paymaster Moebus"
Execute_1: "AddItem('Token', 1, 9992)"
Execute_2: "RemoveItem('PlatinOunce', 1)"
Execute_3: "AddReputation(Faction.Pirates, 100)"
Output: dialogue_iu8ku
Option_1: dialogue_K8CGe
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_PirateMoebusPmissing
NPCName: "Paymaster Moebus"
Output: dialogue_aae5O
Option_1: dialogue_8CJOd
OptionNext_1: End
Option_2: dialogue_S4iWG
OptionNext_2: SM_TOP_PirateMoebusPmissing2
Option_3: dialogue_CaD08
OptionNext_3: SM_TOP_PiratesThreaten
}
{ +Dialogue Name: SM_TOP_PirateMoebusPmissing2
NPCName: "Paymaster Moebus"
Output: dialogue_aaS8a
Option_1: dialogue_KqaUS
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_Battlestations
NPCName: "Brewmaster Lark"
Output: dialogue_K0S8a
Option_1: dialogue_OmeO4
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_Lark_Gratifikation_1
NPCName: "Brewmaster Lark"
Output: dialogue_CKuKe
Option_1: dialogue_4SmWm
OptionNext_1: SM_TOP_Lark_Gratifikation_2
}
{ +Dialogue Name: SM_TOP_Lark_Gratifikation_2
NPCName: "Brewmaster Lark"
Output: dialogue_qCee4
Option_1: dialogue_48040
OptionNext_1: SM_TOP_Lark_Gratifikation_3
}
{ +Dialogue Name: SM_TOP_Lark_Gratifikation_3
NPCName: "Brewmaster Lark"
Output: dialogue_COGKm
Option_1: dialogue_qGKTS
OptionNext_1: SM_TOP_Lark_Gratifikation_4
}
{ +Dialogue Name: SM_TOP_Lark_Gratifikation_4
NPCName: "Brewmaster Lark"
Output: dialogue_aYK80
Option_1: dialogue_GgS0m
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_IC_Slick_1
NPCName: "Brewmaster Lark"
Output: dialogue_0a4W0
Option_1: dialogue_4e04q
OptionNext_1: SM_TOP_IC_Slick_2
}
{ +Dialogue Name: SM_TOP_IC_Slick_2
NPCName: "Brewmaster Lark"
Output: dialogue_OuOu4
Option_1: dialogue_aOmKo
OptionNext_1: End
}
{ +Dialogue Name: SM_TOP_IC_Bartender_1
NPCName: Bartender
Output: dialogue_uWmCi
Option_1: dialogue_CTCe8
OptionNext_1: SM_TOP_IC_Bartender_2
Option_2: dialogue_8eeeuCu
OptionNext_2: SM_TOP_IC_Bartender_7
}
{ +Dialogue Name: SM_TOP_IC_Bartender_2
NPCName: Bartender
Output: dialogue_4m5q4
Option_1: dialogue_ecFq8
OptionNext_1: SM_TOP_IC_Bartender_3
}
{ +Dialogue Name: SM_TOP_IC_Bartender_3
NPCName: Bartender
Output: dialogue_0WWmS
Option_1: dialogue_C4Oqu
OptionNext_1: SM_TOP_IC_Bartender_4
}
{ +Dialogue Name: SM_TOP_IC_Bartender_4
NPCName: Bartender
Output: dialogue_CO00u
Option_1: dialogue_YmGMq
OptionNext_1: SM_TOP_IC_Bartender_5
}
{ +Dialogue Name: SM_TOP_IC_Bartender_5
NPCName: Bartender
Output: dialogue_ieqa8
Option_1: dialogue_SSe4Q
OptionNext_1: SM_TOP_IC_Bartender_6
}
{ +Dialogue Name: SM_TOP_IC_Bartender_6
NPCName: Bartender
Output: dialogue_WaIWW
Option_1: dialogue_e8iam
OptionNext_1: SM_TOP_IC_Bartender_7
}
{ +Dialogue Name: SM_TOP_IC_Bartender_7
NPCName: Bartender
Output: dialogue_WeOO4
Option_1: dialogue_iQOWa
OptionNext_1: End
}
{ +Dialogue Name: SM_UO_Sectioner32_1
NPCName: Sectioner32
Output: dialogue_Q2Gm8
Option_1: dialogue_mqqmK
OptionNext_1: SM_UO_Sectioner32_2
}
{ +Dialogue Name: SM_UO_Sectioner32_2
NPCName: Sectioner32
Output: dialogue_Si4GaaC
Option_1: dialogue_emoCq
OptionNext_1: SM_UO_Sectioner32_3
}
{ +Dialogue Name: SM_UO_Sectioner32_3
NPCName: Sectioner32
Output: dialogue_8ZWO4qu
Option_1: dialogue_4K84F
OptionNext_1: SM_UO_Sectioner32_4
}
{ +Dialogue Name: SM_UO_Sectioner32_4
NPCName: Sectioner32
Output: dialogue_umCOOaC
Option_1: dialogue_GaemS
OptionNext_1: SM_UO_Sectioner32_5
}
{ +Dialogue Name: SM_UO_Sectioner32_5
NPCName: Sectioner32
Output: dialogue_Rm8aAmx
Option_1: dialogue_qCOK4
OptionNext_1: SM_UO_Sectioner32_6
}
{ +Dialogue Name: SM_UO_Sectioner32_6
NPCName: Sectioner32
Output: dialogue_aK8Ou
Option_1: dialogue_uKWKS
OptionNext_1: End
}
{ +Dialogue Name: SM_UO_StationManager_1
NPCName: "Station Manager"
Output: dialogue_mGi4C
Option_1: dialogue_CWmqW
OptionNext_1: SM_UO_StationManager_2
Option_2: dialogue_KqefWeG
OptionNext_2: SM_UO_StationManager_6
}
{ +Dialogue Name: SM_UO_StationManager_2
NPCName: "Station Manager"
Output: dialogue_S0uQamC
Option_1: dialogue_S0uB0
OptionNext_1: SM_UO_StationManager_3
}
{ +Dialogue Name: SM_UO_StationManager_3
NPCName: "Station Manager"
Output: dialogue_jv8WuuK
Option_1: dialogue_MrK80
OptionNext_1: SM_UO_StationManager_4
}
{ +Dialogue Name: SM_UO_StationManager_4
NPCName: "Station Manager"
Output: dialogue_CuaOa
Option_1: dialogue_3CiJS
OptionNext_1: SM_UO_StationManager_5
}
{ +Dialogue Name: SM_UO_StationManager_5
NPCName: "Station Manager"
Output: dialogue_Wu08i
Option_1: dialogue_Ouw4S
OptionNext_1: SM_UO_StationManager_6
}
{ +Dialogue Name: SM_UO_StationManager_6
NPCName: "Station Manager"
Output: dialogue_a8Kau
Option_1: dialogue_u8q0C
OptionNext_1: End
}
{ +Dialogue Name: SM_UO_ShiftManager_1
NPCName: "Shift Manager"
Output: dialogue_AGmuO
Option_1: dialogue_mei89
OptionNext_1: SM_UO_ShiftManager_2
}
{ +Dialogue Name: SM_UO_ShiftManager_2
NPCName: "Shift Manager"
Output: dialogue_qhimO8i
Option_1: dialogue_JiawW
OptionNext_1: SM_UO_ShiftManager_3
}
{ +Dialogue Name: SM_UO_ShiftManager_3
NPCName: "Shift Manager"
Output: dialogue_GC0s6
Option_1: dialogue_aeq0i
OptionNext_1: End
}
{ +Dialogue Name: SM_UO_StationAI_1
NPCName: "Station AI"
Output: dialogue_C4K0a
Option_1: dialogue_SGqbC
OptionNext_1: SM_UO_StationAI_2
Option_2: dialogue_OCqe88e
OptionNext_2: SM_UO_StationAI_5
}
{ +Dialogue Name: SM_UO_StationAI_2
NPCName: "Station AI"
Output: dialogue_4us4S
Option_1: dialogue_g04Oi
OptionNext_1: SM_UO_StationAI_3
}
{ +Dialogue Name: SM_UO_StationAI_3
NPCName: "Station AI"
Output: dialogue_4CE88
Option_1: dialogue_eKeiW
OptionNext_1: SM_UO_StationAI_4
}
{ +Dialogue Name: SM_UO_StationAI_4
NPCName: "Station AI"
Output: dialogue_O3mix
Option_1: dialogue_um0Gu
OptionNext_1: SM_UO_StationAI_5
}
{ +Dialogue Name: SM_UO_StationAI_5
NPCName: "Station AI"
Output: dialogue_aWmmq
Option_1: dialogue_4niPW
OptionNext_1: End
}
{ +Dialogue Name: SM_UO_Sectioner32_debriefing_1
NPCName: Sectioner32
Output: dialogue_SuSCe
Option_1: dialogue_qu8qA
OptionNext_1: SM_UO_Sectioner32_debriefing_2
}
{ +Dialogue Name: SM_UO_Sectioner32_debriefing_2
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_4WqmS
Option_1: dialogue_ecqiO
OptionNext_1: SM_UO_Sectioner32_debriefing_3
Execute_1: "SetNPCName('IDA')"
}
{ +Dialogue Name: SM_UO_Sectioner32_debriefing_3
NPCName: "Integrated Data Assistant (IDA)"
Output: dialogue_0mWTq
Option_1: dialogue_2i0eq
OptionNext_1: End
}
{ +Dialogue Name: Tut_Intro_Welcome
NPCName: dialogue_uGSWi
Output: dialogue_OCKS4
Option_1: dialogue_WaOaG
OptionNext_1: End
}
{ +Dialogue Name: Tut_Intro_EmergencyPod
NPCName: dialogue_uSuiW2
Output: dialogue_sKeGu2
Option_1: dialogue_0KioS2
OptionNext_1: End
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Contact
NPCName: dialogue_q6Oi0
Output: dialogue_t00Ci
Option_1: dialogue_KOC4G
OptionNext_1: Tut_TuM_LittleFavor_Contact_2
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Contact_2
Output: dialogue_VCuue
Option_1: dialogue_WXaq0
OptionNext_1: Tut_TuM_LittleFavor_Contact_3
NPCName: dialogue_OC8mG
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Contact_3
Output: dialogue_qwm40
Option_1: dialogue_Wku24
OptionNext_1: End
NPCName: dialogue_SsqSC
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_1
Output: dialogue_iCGO6
Option_1: dialogue_aOm0M
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_2
NPCName: dialogue_uqiai
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_2
Output: dialogue_WmqaW
Option_1: dialogue_eme4a
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_3
NPCName: dialogue_C8q44
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_3
Output: dialogue_KGqmS
Option_1: dialogue_a2mui
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_4
NPCName: dialogue_WOea4
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_4
Output: dialogue_0WMS4
Option_1: dialogue_awO88
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_5
NPCName: dialogue_Zi8im
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_5
Output: dialogue_ie0uq
Option_1: dialogue_qSOGc
OptionNext_1: End
NPCName: dialogue_WOian
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_Fin_Int
Next_1: Tut_TuM_LittleFavor_Kanydan_Fin_1
NextIf_1: "HasItem('TechnicalArtifact', 1)"
Next_2: Tut_TuM_LittleFavor_Kanydan_Fin_NoItem
NPCName: dialogue_SWOa0
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_Fin_NoItem
Output: dialogue_40aSS
Option_1: dialogue_OmW0s
OptionNext_1: End
NPCName: dialogue_CKS8G
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_Fin_1
NPCName: dialogue_8h4mS
Output: dialogue_4We4m
Option_1: dialogue_C0b3K
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_Fin_2
Execute_1: "RemoveItem('TechnicalArtifact', 1)"
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_Fin_2
Output: dialogue_OmokC
Option_1: dialogue_qCaS0
OptionNext_1: Tut_TuM_LittleFavor_Kanydan_Fin_3
NPCName: dialogue_KuK4m
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Kanydan_Fin_3
Output: dialogue_aG4mW
Option_1: dialogue_0A404
OptionNext_1: End
NPCName: dialogue_iWS6S
}
{ +Dialogue Name: Tut_TuM_LittleFavor_Contact_Fin_1
NPCName: dialogue_SKCm4
Output: dialogue_8Kmig
Option_1: dialogue_OOW0G
OptionNext_1: End
Execute_1: "AddItem('EVABoost', 1) "
Execute_2: "AddItem('TeleporterBA', 1) "
}
{ +Dialogue Name: Tut_Registry_GiveCobaltPos_Start
NPCName: dialogue_iKVO8
Output: dialogue_mm4Wu
Option_1: dialogue_OCiK4
OptionNext_1: Tut_Registry_GiveCobaltPos_Pos
}
{ +Dialogue Name: Tut_Registry_GiveCobaltPos_Pos
NPCName: dialogue_enWqG
Output: dialogue_eWiGS
Option_1: dialogue_OSPOi
OptionNext_1: End
Execute_1: "AddBookmark('Copper deposit', 3, 'A01 Gamma', -1673, 194, 7114)"
}
{ +Dialogue Name: Tut_PilotingCV_CptHyde
NPCName: dialogue_WWWC4
Output: dialogue_e4eG8
Option_1: dialogue_GOWiE
OptionNext_1: End
}
{ +Dialogue Name: Tut_PilotingCV_CmdPorter
NPCName: dialogue_G8KWW
Output: dialogue_iaGaG
Option_1: dialogue_84SiC
OptionNext_1: Tut_PilotingCV_CmdPorter_1
}
{ +Dialogue Name: Tut_PilotingCV_CmdPorter_1
NPCName: dialogue_4kuGo
Output: dialogue_GaAIG
Option_1: dialogue_eaW0e
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_Init
BarkingState: Barking_Civilian_Random_Dialogues
}
{ +Dialogue Name: Barking_Civilian_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,17)"
Next_1: Barking_Civilian_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Civilian_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Civilian_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Civilian_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Civilian_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Civilian_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Civilian_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Civilian_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Civilian_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Civilian_Random_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Civilian_Random_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Civilian_Random_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Civilian_Random_13
NextIf_13: "randomizer == 13"
Next_14: Barking_Civilian_Random_14
NextIf_14: "randomizer == 14"
Next_15: Barking_Civilian_Random_15
NextIf_15: "randomizer == 15"
Next_16: Barking_Civilian_Random_16
NextIf_16: "randomizer == 16"
Next_17: Barking_Civilian_Random_17
NextIf_17: "randomizer == 17"
}
{ +Dialogue Name: Barking_Civilian_Random_1
Output: dialogue_O2uWK
Option_1: dialogue_6pmsM
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_2
Output: dialogue_CKKaK
Option_1: dialogue_0EuCe
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_3
Output: dialogue_W8uBS
Option_1: dialogue_GOi8I
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_4
Output: dialogue_wWKTq
Option_1: dialogue_a4G8W
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_5
Output: dialogue_oKiaa
Option_1: dialogue_mOqee
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_6
Output: dialogue_aq0uu
Option_1: dialogue_eG9aS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_7
Option_1: dialogue_Cm84a
OptionNext_1: End
Output: dialogue_e8aaK
}
{ +Dialogue Name: Barking_Civilian_Random_8
Output: dialogue_4exuC
Option_1: dialogue_WQGAa
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_9
Output: dialogue_OqiK0
Option_1: dialogue_SecG0
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_10
Output: dialogue_4ieSe
Option_1: dialogue_GC4S4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_11
Output: dialogue_uqqiK
Option_1: dialogue_W8OqM
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_12
Output: dialogue_3uku4
Option_1: dialogue_44OOm
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_13
Output: dialogue_mqS04
Option_1: dialogue_04ila
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_14
Output: dialogue_We84e
Option_1: dialogue_Pqsuq
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_15
Output: dialogue_uECW0
Option_1: dialogue_8uuOW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_16
Output: dialogue_0UmSG
Option_1: dialogue_q4aqS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Civilian_Random_17
Output: dialogue_6SG4t
Option_1: dialogue_OO8VS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_Init
BarkingState: Barking_Military_Random_Dialogues
}
{ +Dialogue Name: Barking_Military_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,12)"
Next_1: Barking_Military_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Military_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Military_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Military_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Military_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Military_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Military_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Military_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Military_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Military_Random_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Military_Random_11
NextIf_11: "randomizer == 11"
}
{ +Dialogue Name: Barking_Military_Random_1
Output: dialogue_KWMmx
Option_1: dialogue_0SW4q
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_2
Output: dialogue_OCsS4
Option_1: dialogue_ae40Y
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_3
Output: dialogue_WW401
Option_1: dialogue_SSuuK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_4
Output: dialogue_mCeu0
Option_1: dialogue_iUSim
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_5
Output: dialogue_YOwMq
Option_1: dialogue_SOeCe
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_6
Output: dialogue_KKSeK
Option_1: dialogue_QKSOp
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_7
Output: dialogue_WiTWq
Option_1: dialogue_KCeNm
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_8
Output: dialogue_aASCi
Option_1: dialogue_Kqu0O
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_9
Output: dialogue_G000a
Option_1: dialogue_uii0T
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_10
Output: dialogue_0KcZq
Option_1: dialogue_OCceO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Military_Random_11
Output: dialogue_qa8S8
Option_1: dialogue_4kSGu
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_Init
BarkingState: Barking_Talon_Random_Dialogues
}
{ +Dialogue Name: Barking_Talon_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,15)"
Next_1: Barking_Talon_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Talon_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Talon_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Talon_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Talon_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Talon_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Talon_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Talon_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Talon_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Talon_Random_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Talon_Random_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Talon_Random_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Talon_Random_13
NextIf_13: "randomizer == 13"
Next_14: Barking_Talon_Random_14
NextIf_14: "randomizer == 14"
Next_15: Barking_Talon_Random_15
NextIf_15: "randomizer == 15"
}
{ +Dialogue Name: Barking_Talon_Random_1
Output: dialogue_rH0eW
Option_1: dialogue_0uCa0
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_2
Output: dialogue_W4uva
Option_1: dialogue_8vSiC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_3
Output: dialogue_icCWa
Option_1: dialogue_9WC40
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_4
Output: dialogue_88GS4
Option_1: dialogue_LPCuS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_5
Output: dialogue_0mqi4
Option_1: dialogue_Gum01
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_6
Output: dialogue_8COm4
Option_1: dialogue_qOm0W
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_7
Output: dialogue_K0KCK
Option_1: dialogue_i4iH8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_8
Output: dialogue_OQ7eO
Option_1: dialogue_LO84S
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_9
Output: dialogue_4qNGE
Option_1: dialogue_uu8K8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_10
Output: dialogue_OWm8Q
Option_1: dialogue_gmSGu
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_11
Output: dialogue_iWaqC
Option_1: dialogue_ugMim
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_12
Output: dialogue_ijGi0
Option_1: dialogue_eeem0
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_13
Output: dialogue_K0emu
Option_1: dialogue_K80iW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_14
Output: dialogue_pCaiS
Option_1: dialogue_eSmCS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Talon_Random_15
Output: dialogue_VmimW
Option_1: dialogue_qaKb4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Anywhere_Init
BarkingState: Barking_Zirax_Anywhere_Dialogues
}
{ +Dialogue Name: Barking_Zirax_Anywhere_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,4)"
Next_1: Barking_Zirax_Anywhere_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Zirax_Anywhere_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Zirax_Anywhere_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Zirax_Anywhere_4
NextIf_4: "randomizer == 4"
}
{ +Dialogue Name: Barking_Zirax_Anywhere_1
Output: dialogue_G8uaC
Option_1: dialogue_W0a0W
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Anywhere_2
Output: dialogue_GHOuC
Option_1: dialogue_GiuGW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Anywhere_3
Output: dialogue_eOKI0
Option_1: dialogue_4CWm8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Anywhere_4
Output: dialogue_uiW4C
Option_1: dialogue_CGW4m
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_Init
BarkingState: Barking_Zirax_Own_Dialogues
}
{ +Dialogue Name: Barking_Zirax_Own_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,15)"
Next_1: Barking_Zirax_Own_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Zirax_Own_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Zirax_Own_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Zirax_Own_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Zirax_Own_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Zirax_Own_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Zirax_Own_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Zirax_Own_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Zirax_Own_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Zirax_Own_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Zirax_Own_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Zirax_Own_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Zirax_Own_13
NextIf_13: "randomizer == 13"
Next_14: Barking_Zirax_Own_14
NextIf_14: "randomizer == 14"
Next_15: Barking_Zirax_Own_15
NextIf_15: "randomizer == 15"
}
{ +Dialogue Name: Barking_Zirax_Own_1
Output: dialogue_OWiGC
Option_1: dialogue_GmCue
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_2
Output: dialogue_qu8KW
Option_1: dialogue_qOSGC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_3
Output: dialogue_a8WWW
Option_1: dialogue_mO44I
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_4
Output: dialogue_uKaiG
Option_1: dialogue_KaCea
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_5
Output: dialogue_emSaS
Option_1: dialogue_m4eKM
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_6
Output: dialogue_OGamS
Option_1: dialogue_CK8Wi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_7
Output: dialogue_KeqmK
Option_1: dialogue_GS4OW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_8
Output: dialogue_0WG0q
Option_1: dialogue_0a6iG
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_9
Output: dialogue_S48Oi
Option_1: dialogue_OCqKe
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_10
Output: dialogue_i0Sae
Option_1: dialogue_iqKWO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_11
Output: dialogue_Jwe80
Option_1: dialogue_GiqWC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_12
Output: dialogue_Se8Ga
Option_1: dialogue_W4D4w
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_13
Output: dialogue_AO6O0
Option_1: dialogue_WCaqW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_14
Output: dialogue_KS4em
Option_1: dialogue_qUTF2
OptionNext_1: End
}
{ +Dialogue Name: Barking_Zirax_Own_15
Output: dialogue_4Vc6m
Option_1: dialogue_at800
OptionNext_1: End
}
{ +Dialogue Name: Barking_Polaris_Managers_Init
BarkingState: Barking_Polaris_Managers_Dialogues
}
{ +Dialogue Name: Barking_Polaris_Managers_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,11)"
Next_1: Barking_Polaris_Managers_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Polaris_Managers_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Polaris_Managers_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Polaris_Managers_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Polaris_Managers_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Polaris_Managers_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Polaris_Managers_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Polaris_Managers_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Polaris_Managers_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Polaris_Managers_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Polaris_Managers_11
NextIf_11: "randomizer == 11"
}
{ +Dialogue Name: Barking_Polaris_Managers_1
Output: dialogue_ame0a
Option_1: dialogue_mGauO
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_2
Output: dialogue_0oqiq
Option_1: dialogue_GK8qc
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_3
Output: dialogue_0iiqb
Option_1: dialogue_0GUm0
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_4
Output: dialogue_OCmu4
Option_1: dialogue_mWk0G
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_5
Output: dialogue_S0a4W
Option_1: dialogue_SNaC3
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_6
Output: dialogue_WCueC
Option_1: dialogue_eS204
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_7
Output: dialogue_A88Uu
Option_1: dialogue_4fmCC
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_8
Output: dialogue_Im89u
Option_1: dialogue_84iW7
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_9
Output: dialogue_auqWW
Option_1: dialogue_uGieS
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_10
Output: dialogue_Ue48a
Option_1: dialogue_8IWCK
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Polaris_Managers_11
Output: dialogue_emeGO
Option_1: dialogue_m0WOJ
OptionNext_1: Return
}
{ +Dialogue Name: Barking_Colonists_Random_Init
BarkingState: Barking_Colonists_Random_Dialogues
}
{ +Dialogue Name: Barking_Colonists_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,17)"
Next_1: Barking_Colonists_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Colonists_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Colonists_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Colonists_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Colonists_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Colonists_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Colonists_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Colonists_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Colonists_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Colonists_Random_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Colonists_Random_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Colonists_Random_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Colonists_Random_13
NextIf_13: "randomizer == 13"
Next_14: Barking_Colonists_Random_14
NextIf_14: "randomizer == 14"
Next_15: Barking_Colonists_Random_15
NextIf_15: "randomizer == 15"
Next_16: Barking_Colonists_Random_16
NextIf_16: "randomizer == 16"
Next_17: Barking_Colonists_Random_17
NextIf_17: "randomizer == 17"
}
{ +Dialogue Name: Barking_Colonists_Random_1
Output: dialogue_eWieW
Option_1: dialogue_aaqu8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_2
Output: dialogue_ju8Wq
Option_1: dialogue_qiIGq
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_3
Output: dialogue_OameC
Option_1: dialogue_OamCi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_4
Output: dialogue_8q04e
Option_1: dialogue_C7GiK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_5
Output: dialogue_KOSSm
Option_1: dialogue_OWeCC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_6
Output: dialogue_0SSG8
Option_1: dialogue_OKeCC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_7
Output: dialogue_0eCii
Option_1: dialogue_9ICOi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_8
Output: dialogue_ymOqq
Option_1: dialogue_8i8aP
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_9
Output: dialogue_00Oia
Option_1: dialogue_2SWOU
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_10
Output: dialogue_O6Oea
Option_1: dialogue_G8suC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_11
Output: dialogue_Sm4Cd
Option_1: dialogue_Sa4xG
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_12
Output: dialogue_mCOWO
Option_1: dialogue_S88ko
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_13
Output: dialogue_aqiOK
Option_1: dialogue_iS8iq
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_14
Output: dialogue_Ke0K8
Option_1: dialogue_8840K
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_15
Output: dialogue_k0Kio
Option_1: dialogue_qSK8u
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_16
Output: dialogue_SaK8O
Option_1: dialogue_C0i0M
OptionNext_1: End
}
{ +Dialogue Name: Barking_Colonists_Random_17
Output: dialogue_iSuOC
Option_1: dialogue_E8GCC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_Init
BarkingState: Barking_Pirates_Random_Dialogues
}
{ +Dialogue Name: Barking_Pirates_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,26)"
Next_1: Barking_Pirates_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Pirates_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Pirates_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Pirates_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Pirates_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Pirates_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Pirates_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Pirates_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Pirates_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Pirates_Random_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Pirates_Random_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Pirates_Random_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Pirates_Random_13
NextIf_13: "randomizer == 13"
Next_14: Barking_Pirates_Random_14
NextIf_14: "randomizer == 14"
Next_15: Barking_Pirates_Random_15
NextIf_15: "randomizer == 15"
Next_16: Barking_Pirates_Random_16
NextIf_16: "randomizer == 16"
Next_17: Barking_Pirates_Random_17
NextIf_17: "randomizer == 17"
Next_18: Barking_Pirates_Random_18
NextIf_18: "randomizer == 18"
Next_19: Barking_Pirates_Random_19
NextIf_19: "randomizer == 19"
Next_20: Barking_Pirates_Random_20
NextIf_20: "randomizer == 20"
Next_21: Barking_Pirates_Random_21
NextIf_21: "randomizer == 21"
Next_22: Barking_Pirates_Random_22
NextIf_22: "randomizer == 22"
Next_23: Barking_Pirates_Random_23
NextIf_23: "randomizer == 23"
Next_24: Barking_Pirates_Random_24
NextIf_24: "randomizer == 24"
Next_25: Barking_Pirates_Random_25
NextIf_25: "randomizer == 25"
Next_26: Barking_Pirates_Random_26
NextIf_26: "randomizer == 26"
}
{ +Dialogue Name: Barking_Pirates_Random_1
Output: dialogue_0WZ88
Option_1: dialogue_PTSeK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_2
Output: dialogue_uWemq
Option_1: dialogue_WqiaO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_3
Output: dialogue_CKW4l
Option_1: dialogue_Wqm6a
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_4
Output: dialogue_Cmu0G
Option_1: dialogue_aaKqm
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_5
Output: dialogue_euaWH
Option_1: dialogue_KCKee
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_6
Output: dialogue_4Ww84
Option_1: dialogue_8048i
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_7
Output: dialogue_ueC8a
Option_1: dialogue_CSaGi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_8
Output: dialogue_48aGO
Option_1: dialogue_8KxK2
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_9
Output: dialogue_4gaPG
Option_1: dialogue_oei8K
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_10
Output: dialogue_qSCex
Option_1: dialogue_8KiKY
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_11
Output: dialogue_K0A8u
Option_1: dialogue_maqia
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_12
Output: dialogue_eCmae
Option_1: dialogue_qqeS7
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_13
Output: dialogue_mCSSi
Option_1: dialogue_4mmjO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_14
Output: dialogue_cu4Oc
Option_1: dialogue_0Kei2
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_15
Output: dialogue_aa4KY
Option_1: dialogue_O8Gii
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_16
Output: dialogue_mqi0e
Option_1: dialogue_04GOW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_17
Output: dialogue_sgWW8
Option_1: dialogue_B8Vc4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_18
Output: dialogue_O8e8i
Option_1: dialogue_4g4SO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_19
Output: dialogue_SagC8
Option_1: dialogue_KeaF8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_20
Output: dialogue_40200
Option_1: dialogue_maiii
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_21
Output: dialogue_uv0uO
Option_1: dialogue_F0eC8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_22
Output: dialogue_40e4m
Option_1: dialogue_kCqaW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_23
Output: dialogue_uOnw0
Option_1: dialogue_4OsaK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_24
Output: dialogue_iOqCa
Option_1: dialogue_S1aua
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_25
Output: dialogue_qeuWS
Option_1: dialogue_qo0S4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Random_26
Output: dialogue_amAqO
Option_1: dialogue_mCqOi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Agressive_Init
BarkingState: Barking_Pirates_Agressive_Dialogues
}
{ +Dialogue Name: Barking_Pirates_Agressive_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,3)"
Next_1: Barking_Pirates_Agressive_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Pirates_Agressive_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Pirates_Agressive_3
NextIf_3: "randomizer == 3"
}
{ +Dialogue Name: Barking_Pirates_Agressive_1
Output: dialogue_0aeKO
Option_1: dialogue_C0CuC
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Agressive_2
Output: dialogue_amuCC
Option_1: dialogue_4884e
OptionNext_1: End
}
{ +Dialogue Name: Barking_Pirates_Agressive_3
Output: dialogue_a440S
Option_1: dialogue_qu8e4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_Init
BarkingState: Barking_Kriel_OwnStructs_Dialogues
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,12)"
Next_1: Barking_Kriel_OwnStructs_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Kriel_OwnStructs_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Kriel_OwnStructs_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Kriel_OwnStructs_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Kriel_OwnStructs_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Kriel_OwnStructs_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Kriel_OwnStructs_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Kriel_OwnStructs_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Kriel_OwnStructs_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Kriel_OwnStructs_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Kriel_OwnStructs_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Kriel_OwnStructs_12
NextIf_12: "randomizer == 12"
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_1
Output: dialogue_iOKSG
Option_1: dialogue_AiO4C
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_2
Output: dialogue_q88O2
Option_1: dialogue_K4NeK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_3
Output: dialogue_aieqP
Option_1: dialogue_sW8W8
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_4
Output: dialogue_8qequ
Option_1: dialogue_Fm44K
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_5
Output: dialogue_GqaSw
Option_1: dialogue_Caq4S
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_6
Output: dialogue_446KW
Option_1: dialogue_fe0mw
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_7
Output: dialogue_aimDu
Option_1: dialogue_aWuuk
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_8
Output: dialogue_qCKae
Option_1: dialogue_Gmq0a
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_9
Output: dialogue_W48SO
Option_1: dialogue_iaqA7
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_10
Output: dialogue_SibWW
Option_1: dialogue_OWuGu
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_11
Output: dialogue_SWGeW
Option_1: dialogue_Ou8uu
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_OwnStructs_12
Output: dialogue_qiq88
Option_1: dialogue_4CGGK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_Init
BarkingState: Barking_Kriel_Random_Dialogues
}
{ +Dialogue Name: Barking_Kriel_Random_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,10)"
Next_1: Barking_Kriel_Random_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Kriel_Random_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Kriel_Random_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Kriel_Random_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Kriel_Random_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Kriel_Random_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Kriel_Random_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Kriel_Random_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Kriel_Random_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Kriel_Random_10
NextIf_10: "randomizer == 10"
}
{ +Dialogue Name: Barking_Kriel_Random_1
Output: dialogue_60W24
Option_1: dialogue_gCa4S
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_2
Output: dialogue_OWuuu
Option_1: dialogue_uGEMm
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_3
Output: dialogue_Oa4Si
Option_1: dialogue_HiG4S
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_4
Output: dialogue_Ouqq4
Option_1: dialogue_OqM08
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_5
Output: dialogue_08e0u
Option_1: dialogue_xemCS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_6
Output: dialogue_4KmO0
Option_1: dialogue_2KSuO
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_7
Output: dialogue_3ZuOq
Option_1: dialogue_KiWCq
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_8
Output: dialogue_eW0q8
Option_1: dialogue_0SjKS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_9
Output: dialogue_q8auH
Option_1: dialogue_u6R8W
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Random_10
Output: dialogue_aC4Wa
Option_1: dialogue_8GWG4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_Init
BarkingState: Barking_Kriel_Untranslated_Dialogues
}
{ +Dialogue Name: Barking_Kriel_Untranslated_Dialogues
Variable_1: "randomizer", param1: int
Execute_1: "randomizer = Random(1,13)"
Next_1: Barking_Kriel_Untranslated_1
NextIf_1: "randomizer == 1"
Next_2: Barking_Kriel_Untranslated_2
NextIf_2: "randomizer == 2"
Next_3: Barking_Kriel_Untranslated_3
NextIf_3: "randomizer == 3"
Next_4: Barking_Kriel_Untranslated_4
NextIf_4: "randomizer == 4"
Next_5: Barking_Kriel_Untranslated_5
NextIf_5: "randomizer == 5"
Next_6: Barking_Kriel_Untranslated_6
NextIf_6: "randomizer == 6"
Next_7: Barking_Kriel_Untranslated_7
NextIf_7: "randomizer == 7"
Next_8: Barking_Kriel_Untranslated_8
NextIf_8: "randomizer == 8"
Next_9: Barking_Kriel_Untranslated_9
NextIf_9: "randomizer == 9"
Next_10: Barking_Kriel_Untranslated_10
NextIf_10: "randomizer == 10"
Next_11: Barking_Kriel_Untranslated_11
NextIf_11: "randomizer == 11"
Next_12: Barking_Kriel_Untranslated_12
NextIf_12: "randomizer == 12"
Next_13: Barking_Kriel_Untranslated_13
NextIf_13: "randomizer == 13"
}
{ +Dialogue Name: Barking_Kriel_Untranslated_1
Output: dialogue_uWOmm
Option_1: dialogue_Sk4EW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_2
Output: dialogue_aee4S
Option_1: dialogue_Xa0iG
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_3
Output: dialogue_Wex4S
Option_1: dialogue_qmOb4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_4
Output: dialogue_a0WiW
Option_1: dialogue_qoiCW
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_5
Output: dialogue_C0qeu
Option_1: dialogue_KimKK
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_6
Output: dialogue_a0e4C
Option_1: dialogue_CaOSe
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_7
Output: dialogue_8Cmuk
Option_1: dialogue_0GEOa
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_8
Output: dialogue_41eGK
Option_1: dialogue_Cu4Oq
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_9
Output: dialogue_0S60m
Option_1: dialogue_aami4
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_10
Output: dialogue_SKKKe
Option_1: dialogue_aO4ii
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_11
Output: dialogue_04O6a
Option_1: dialogue_eaemS
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_12
Output: dialogue_GqiaK
Option_1: dialogue_gS8Gi
OptionNext_1: End
}
{ +Dialogue Name: Barking_Kriel_Untranslated_13
Output: dialogue_4i8ia
Option_1: dialogue_FCCSK
OptionNext_1: End
}
{ +Dialogue Name: SF_Grandpas_Shotguns
NPCName: dialogue_mSqqW
Next_1: SF_Grandpas_Shotguns_Start
NextIf_1: "TalkCountGS == 1"
Next_2: SF_Grandpas_Shotguns_Repeat
NextIf_2: "TalkCountGS == 2"
Next_3: SF_Grandpas_Shotguns_RepeatN
NextIf_3: "TalkCountGS > 2"
Variable_1: "TalkCountGS", param1: dbplayerpoi_int
Variable_2: "GS_Quest", param1: dbplayerpoi_int
Variable_3: "BenTalk", param1: dbglobalpf_int
Execute_1: "TalkCountGS = TalkCountGS + 1"
}
{ +Dialogue Name: SF_Grandpas_Shotguns_Start
NPCName: dialogue_0Su4m
Output: dialogue_048iK
Option_1: dialogue_CCemB
OptionNext_1: SF_Grandpas_Shotguns_Switch_Talk
Option_2: dialogue_8m8G4
OptionNext_2: SF_Grandpas_Shotguns_Switch_Trade
}
{ +Dialogue Name: SF_Grandpas_Shotguns_Repeat
NPCName: dialogue_GWa0K
Option_1: dialogue_mOqom
OptionNext_1: SF_Grandpas_Shotguns_Switch_Trade
Option_2: dialogue_iu4uG
OptionIf_2: "GS_Quest < 1 "
OptionNext_2: SF_Grandpas_Shotguns_Switch_Talk
Output: dialogue_4sKiT
}
{ +Dialogue Name: SF_Grandpas_Shotguns_RepeatN
NPCName: dialogue_SXGW4
Option_1: dialogue_4eGYa
OptionNext_1: SF_Grandpas_Shotguns_Switch_Trade
Option_2: dialogue_qqOWi
OptionIf_2: "GS_Quest < 1 "
OptionNext_2: SF_Grandpas_Shotguns_Switch_Talk
Output: dialogue_bC9K8
}
{ +Dialogue Name: SF_Grandpas_Shotguns_Switch_Talk
NPCName: dialogue_8GSO4
Output: dialogue_q8uSO
Execute_1: "GS_Quest = GS_Quest + 1"
Execute_2: "BenTalk = AddToGlobalPfVar('BenTalk', 1)"
Next_1: End
}
{ +Dialogue Name: SF_Grandpas_Shotguns_Switch_Trade
Execute_1: "OpenTraderWindow()"
NPCName: dialogue_iq8C8
}
{ +Dialogue Name: SF_Ordnance_Warehouse
NPCName: dialogue_iCqSS
Variable_1: "TalkCountOW", param1: dbplayerpoi_int
Variable_2: "OW_Qest", param1: dbplayerpoi_int
Variable_3: "BenTalk", param1: dbglobalpf_int
Execute_1: "TalkCountOW = TalkCountOW + 1"
Next_1: SF_Ordnance_Warehouse_Start
NextIf_1: "TalkCountOW == 1"
Next_2: SF_Ordnance_Warehouse_Repeat
NextIf_2: "TalkCountOW == 2"
Next_3: SF_Ordnance_Warehouse_RepeatN
NextIf_3: "TalkCountOW > 2"
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Start
NPCName: dialogue_q8a4O
Output: dialogue_WmK0a
Option_1: dialogue_4Q4Ae
OptionNext_1: SF_Ordnance_Warehouse_Trade_Start
Option_2: dialogue_8L8C8
OptionNext_2: SF_Ordnance_Warehouse_Talk
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Repeat
NPCName: dialogue_0Oa84
Output: dialogue_uW0p8
Option_1: dialogue_i8iqO
OptionIf_1: "OW_Qest < 1"
OptionNext_1: SF_Ordnance_Warehouse_Talk
Option_2: dialogue_maeuK
OptionNext_2: SF_Ordnance_Warehouse_Trade
}
{ +Dialogue Name: SF_Ordnance_Warehouse_RepeatN
NPCName: dialogue_Ys0Y8
Output: dialogue_iK4qu
Option_1: dialogue_a8Kum
OptionIf_1: "OW_Qest < 1"
OptionNext_1: SF_Ordnance_Warehouse_Talk
Option_2: dialogue_iaa4S
OptionNext_2: SF_Ordnance_Warehouse_Trade
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Trade_Start
NPCName: dialogue_GahKK
Output: dialogue_KGqeG
Option_1: dialogue_VaSuB
OptionNext_1: SF_Ordnance_Warehouse_Trade
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Trade
NPCName: dialogue_eSKiZ
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Talk
NPCName: dialogue_0m8S2
Execute_1: "OW_Qest = OW_Qest + 1"
Output: dialogue_80OiW
Option_1: dialogue_4CJme
OptionNext_1: SF_Ordnance_Warehouse_Talk_End
}
{ +Dialogue Name: SF_Ordnance_Warehouse_Talk_End
NPCName: dialogue_Gi4Oi
Output: dialogue_C4SqG
Next_1: End
Execute_1: "BenTalk = AddToGlobalPfVar('BenTalk', 1)"
}
{ +Dialogue Name: SF_Petes_Parts
NPCName: dialogue_mW8aG
Variable_1: "TalkCountPP", param1: dbplayerpoi_int
Variable_2: "PP_Token", param1: dbplayerpf_int
Execute_1: "TalkCountPP = TalkCountPP + 1"
Next_1: SF_Petes_Parts_Start
NextIf_1: "TalkCountPP == 1"
Next_2: SF_Petes_Parts_Repeat
NextIf_2: "TalkCountPP == 2"
Next_3: SF_Petes_Parts_RepeatN
NextIf_3: "TalkCountPP == 3"
Next_4: SF_Petes_Parts_RepeatN1
NextIf_4: "TalkCountPP > 3"
}
{ +Dialogue Name: SF_Petes_Parts_Start
NPCName: dialogue_FI8WG
Output: dialogue_mq8WS
Option_1: dialogue_iYaC4
OptionNext_1: SF_Petes_Parts_Trade
Option_2: dialogue_04m88
OptionIf_2: "PP_Token < 1"
OptionNext_2: SF_Petes_Parts_Token_Start
Option_3: dialogue_GC0uG
OptionIf_3: "PP_Token >= 1 && !HasItem('Token', 1, 9991)"
OptionNext_3: SF_Petes_Parts_Token_Start
}
{ +Dialogue Name: SF_Petes_Parts_Repeat
NPCName: dialogue_u8eiG
Output: dialogue_WQ4Ke
Option_1: dialogue_4ui8S
OptionNext_1: SF_Petes_Parts_Trade
Option_2: dialogue_fu8io
OptionIf_2: "PP_Token < 1"
OptionNext_2: SF_Petes_Parts_Token_Start
Option_3: dialogue_umQuW
OptionIf_3: "PP_Token >= 1 && !HasItem('Token', 1, 9991)"
OptionNext_3: SF_Petes_Parts_Token_Start
}
{ +Dialogue Name: SF_Petes_Parts_RepeatN
NPCName: dialogue_COqmK
Output: dialogue_qKScq
Option_1: dialogue_SOuCm
OptionNext_1: SF_Petes_Parts_Trade
Option_2: dialogue_aeCOi
OptionIf_2: "PP_Token < 1"
OptionNext_2: SF_Petes_Parts_Token_Start
Option_3: dialogue_GU88W
OptionIf_3: "PP_Token >= 1 && !HasItem('Token', 1, 9991)"
OptionNext_3: SF_Petes_Parts_Token_Start
}
{ +Dialogue Name: SF_Petes_Parts_RepeatN1
NPCName: dialogue_riWSm
Output: dialogue_a8eSi
Option_1: dialogue_SOfqm
OptionNext_1: SF_Petes_Parts_Trade
Option_2: dialogue_W8OUG
OptionIf_2: "PP_Token < 1"
OptionNext_2: SF_Petes_Parts_Token_Start
Option_3: dialogue_SejWm
OptionIf_3: "PP_Token >= 1 && !HasItem('Token', 1, 9991)"
OptionNext_3: SF_Petes_Parts_Token_Start
}
{ +Dialogue Name: SF_Petes_Parts_Trade
NPCName: dialogue_WAGli
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: SF_Petes_Parts_Token_Start
NPCName: dialogue_Geq4G
Output: dialogue_a08KO
Option_1: dialogue_DEGSu
OptionIf_1: "Player.Credit >= 2000 "
OptionNext_1: SF_Petes_Parts_Token
OptionExecute_1: "Player.Credit -= 2000; AddItem('Token',1,9991); PP_Token = PP_Token + 1"
Option_2: dialogue_qQGaS
OptionNext_2: End
}
{ +Dialogue Name: SF_Petes_Parts_Token
NPCName: dialogue_8SODu
Output: dialogue_EGOOS
Option_1: dialogue_8oG0q
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter
NPCName: dialogue_oO8iC
Variable_1: "Chatter_NR", param1: int
Execute_1: "Chatter_NR = Random(1,16)"
Next_1: SF_Pirate_Chatter1
NextIf_1: "Chatter_NR == 1"
Next_2: SF_Pirate_Chatter2
NextIf_2: "Chatter_NR == 2"
Next_3: SF_Pirate_Chatter3
NextIf_3: "Chatter_NR == 3"
Next_4: SF_Pirate_Chatter4
NextIf_4: "Chatter_NR == 4"
Next_5: SF_Pirate_Chatter5
NextIf_5: "Chatter_NR == 5"
Next_6: SF_Pirate_Chatter6
NextIf_6: "Chatter_NR == 6"
Next_7: SF_Pirate_Chatter7
NextIf_7: "Chatter_NR == 7"
Next_8: SF_Pirate_Chatter8
NextIf_8: "Chatter_NR == 8"
Next_9: SF_Pirate_Chatter9
NextIf_9: "Chatter_NR == 9"
Next_10: SF_Pirate_Chatter10
NextIf_10: "Chatter_NR == 10"
Next_11: SF_Pirate_Chatter11
NextIf_11: "Chatter_NR == 11"
Next_12: SF_Pirate_Chatter12
NextIf_12: "Chatter_NR == 12"
Next_13: SF_Pirate_Chatter13
NextIf_13: "Chatter_NR == 13"
Next_14: SF_Pirate_Chatter14
NextIf_14: "Chatter_NR == 14"
Next_15: SF_Pirate_Chatter15
NextIf_15: "Chatter_NR == 15"
Next_16: SF_Pirate_Chatter16
NextIf_16: "Chatter_NR == 16"
}
{ +Dialogue Name: SF_Pirate_Chatter1
NPCName: dialogue_VmaqW
Output: dialogue_aOaa8
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter2
NPCName: dialogue_u0nC0
Output: dialogue_Kpe8e
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter3
NPCName: dialogue_CmOaO
Output: dialogue_8eWSK
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter4
NPCName: dialogue_WaG40
Output: dialogue_Coe4O
Option_1: dialogue_aCgq4
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter5
NPCName: dialogue_KqgmK
Output: dialogue_q48mW
Option_1: dialogue_sOe4K
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter6
Output: dialogue_SuKqi
NPCName: dialogue_mCqqW
Option_1: dialogue_uQO8l
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter7
NPCName: dialogue_GW0i0
Output: dialogue_imCqu
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter8
NPCName: dialogue_Oem0e
Output: dialogue_eG4mS
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter9
NPCName: dialogue_aGGui
Output: dialogue_4W2Kq
Option_1: dialogue_8O8GG
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter10
NPCName: dialogue_uauve
Output: dialogue_0uaia
Option_1: dialogue_eqOCi
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter11
NPCName: dialogue_e48W0
Output: dialogue_QaKGS
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter12
NPCName: dialogue_iqe0m
Output: dialogue_OS0Ke
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter13
NPCName: dialogue_ea8gO
Output: dialogue_8CWOa
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter14
NPCName: dialogue_0Oek0
Output: dialogue_8OwYC
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter15
NPCName: dialogue_qOmqS
Output: dialogue_OGYui
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Chatter16
NPCName: dialogue_mGwiC
Output: dialogue_SWWYO
Option_1: dialogue_TGWK8
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat
NPCName: dialogue_OlaGG
Variable_1: "Threat_NR", param1: int
Execute_1: "Threat_NR = Random(1,16)"
Next_1: SF_Pirate_Threat1
NextIf_1: "Threat_NR == 1"
Next_2: SF_Pirate_Threat2
NextIf_2: "Threat_NR == 2"
Next_3: SF_Pirate_Threat3
NextIf_3: "Threat_NR == 3"
Next_4: SF_Pirate_Threat4
NextIf_4: "Threat_NR == 4"
Next_5: SF_Pirate_Threat5
NextIf_5: "Threat_NR == 5"
Next_6: SF_Pirate_Threat6
NextIf_6: "Threat_NR == 6"
Next_7: SF_Pirate_Threat7
NextIf_7: "Threat_NR == 7"
Next_8: SF_Pirate_Threat8
NextIf_8: "Threat_NR == 8"
Next_9: SF_Pirate_Threat9
NextIf_9: "Threat_NR == 9"
Next_10: SF_Pirate_Threat10
NextIf_10: "Threat_NR == 10"
Next_11: SF_Pirate_Threat11
NextIf_11: "Threat_NR == 11"
Next_12: SF_Pirate_Threat12
NextIf_12: "Threat_NR == 12"
Next_13: SF_Pirate_Threat13
NextIf_13: "Threat_NR == 13"
Next_14: SF_Pirate_Threat14
NextIf_14: "Threat_NR == 14"
Next_15: SF_Pirate_Threat15
NextIf_15: "Threat_NR == 15"
Next_16: SF_Pirate_Threat16
NextIf_16: "Threat_NR == 16"
}
{ +Dialogue Name: SF_Pirate_Threat1
Output: dialogue_WOiSG
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat2
Output: dialogue_8CGWu
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat3
Output: dialogue_0EJW0
Option_1: dialogue_m46O8
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat4
Output: dialogue_aWK8q
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat5
Output: dialogue_Wiamu
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat6
Output: dialogue_OW9CC
Option_1: dialogue_aK4Gq
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat7
Output: dialogue_ZqqEW
Option_1: dialogue_4Wm0O
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat8
Output: dialogue_eGeua
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat9
Output: dialogue_ugBOG
Option_1: dialogue_Q0GS0
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat10
Output: dialogue_S0eq4
Option_1: dialogue_O8uaC
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat11
Next_1: End
Output: dialogue_KGaI2
}
{ +Dialogue Name: SF_Pirate_Threat12
Output: dialogue_0WaGi
Option_1: dialogue_KmWqc
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat13
NPCName: dialogue_SSxCq
Output: dialogue_SjOOG
Option_1: dialogue_iOa8e
OptionNext_1: End
}
{ +Dialogue Name: SF_Pirate_Threat14
NPCName: dialogue_4SSyq
Output: dialogue_e7K0O
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat15
NPCName: dialogue_0S0e4
Output: dialogue_8SqWO
Next_1: End
}
{ +Dialogue Name: SF_Pirate_Threat16
NPCName: dialogue_e0Weu
Output: dialogue_8uOmu
Next_1: End
}
{ +Dialogue Name: SF_Bens_Bar
NPCName: dialogue_5CDe8
Output: dialogue_ui0GY
Variable_1: "TalkCountBB", param1: dbplayerpoi_int
Variable_2: "BB_Trade", param1: dbplayerpoi_int
Variable_3: "BenTalk", param1: dbglobalpf_int
Option_1: dialogue_ueWSS
OptionIf_1: "TalkCountBB < 1 && BenTalk >= 1 "
OptionNext_1: SF_Bens_Bar_Start
OptionExecute_1: "TalkCountBB = TalkCountBB + 1"
Option_2: dialogue_CO4Gi
OptionIf_2: "TalkCountBB == 1 && BenTalk >= 1 "
OptionNext_2: SF_Bens_Bar_Cont5
OptionExecute_2: "TalkCountBB = TalkCountBB + 1"
Option_3: dialogue_v0QCY
OptionIf_3: "BB_Trade < 1"
OptionNext_3: SF_Bens_Bar_Trade_Start
OptionExecute_3: "BB_Trade = BB_Trade + 1"
Option_4: dialogue_WWIKC
OptionIf_4: "TalkCountBB > 2 && BenTalk >= 1 "
OptionNext_4: SF_Bens_Bar_Repeat
Option_5: dialogue_i40Jq
OptionIf_5: "BB_Trade >= 1"
OptionNext_5: SF_Bens_Bar_Trade
}
{ +Dialogue Name: SF_Bens_Bar_Start
NPCName: dialogue_ummqu
Output: dialogue_q8084
Option_1: dialogue_QuqmC
OptionNext_1: SF_Bens_Bar_Cont1
}
{ +Dialogue Name: SF_Bens_Bar_Cont1
NPCName: dialogue_uK0q0
Option_1: dialogue_OGSiS
OptionNext_1: SF_Bens_Bar_Cont2
Output: dialogue_iu04G
}
{ +Dialogue Name: SF_Bens_Bar_Cont2
NPCName: dialogue_KKS44
Output: dialogue_ijfeq
Option_1: dialogue_bWKuC
OptionNext_1: SF_Bens_Bar_Cont3
}
{ +Dialogue Name: SF_Bens_Bar_Cont3
NPCName: dialogue_gaCKG
Output: dialogue_q0ema
Option_1: dialogue_GwaS4
OptionNext_1: SF_Bens_Bar_Cont4
}
{ +Dialogue Name: SF_Bens_Bar_Cont4
NPCName: dialogue_GeKaC
Output: dialogue_SO00C
Option_1: dialogue_auGGC
OptionNext_1: End
}
{ +Dialogue Name: SF_Bens_Bar_Cont5
NPCName: dialogue_OiGmC
Output: dialogue_KuCOC
Option_1: dialogue_i48qW
OptionNext_1: SF_Bens_Bar_Cont6
}
{ +Dialogue Name: SF_Bens_Bar_Cont6
NPCName: dialogue_GG0Ym
Output: dialogue_aWCqU
Option_1: dialogue_Odq4q
OptionNext_1: SF_Bens_Bar_Cont7
}
{ +Dialogue Name: SF_Bens_Bar_Cont7
NPCName: dialogue_m4CQW
Output: dialogue_aCiaa
Option_1: dialogue_a0aK0
OptionNext_1: End
}
{ +Dialogue Name: SF_Bens_Bar_Trade_Start
NPCName: dialogue_Wi4em
Output: dialogue_wWCuO
Option_1: dialogue_W0umi
OptionNext_1: SF_Bens_Bar_Trade
}
{ +Dialogue Name: SF_Bens_Bar_Trade
NPCName: dialogue_H4I4S
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: SF_Bens_Bar_Repeat
NPCName: dialogue_G48Kf
Output: dialogue_4LC8m
Option_1: dialogue_WmeaK
OptionNext_1: End
}
{ +Dialogue Name: SF_Hack_Clinic
NPCName: dialogue_m4mum
Output: dialogue_SC0ua
Variable_1: "TalkCountHC", param1: dbplayerpoi_int
Variable_2: "HC_Token", param1: dbplayerpoi_int
Option_1: dialogue_mWCee
OptionIf_1: "TalkCountHC < 1"
OptionNext_1: SF_Hack_Clinic_Start
OptionExecute_1: "TalkCountHC = TalkCountHC + 1"
Option_2: dialogue_aSW4C
OptionIf_2: "TalkCountHC >= 1"
OptionNext_2: SF_Hack_Clinic_Trade
OptionExecute_2: "TalkCountHC = TalkCountHC + 1"
Option_3: dialogue_qKq0S
OptionIf_3: "TalkCountHC >= 1 && HC_Token < 1"
OptionNext_3: SF_Hack_Clinic_Token_Start
Option_4: dialogue_8aeWW
OptionIf_4: "TalkCountHC >= 1 && HC_Token >= 1 && !HasItem('Token', 1, 9990)"
OptionNext_4: SF_Hack_Clinic_Token_Start
}
{ +Dialogue Name: SF_Hack_Clinic_Start
Output: dialogue_ii43i
NPCName: dialogue_WC0e0
Option_1: dialogue_Qewi4
OptionNext_1: SF_Hack_Clinic_1
}
{ +Dialogue Name: SF_Hack_Clinic_1
NPCName: dialogue_S4eWm
Output: dialogue_q0Lau
Option_1: dialogue_Gq0H3
OptionNext_1: SF_Hack_Clinic_Trade
}
{ +Dialogue Name: SF_Hack_Clinic_Trade
NPCName: dialogue_qGGiO
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: SF_Hack_Clinic_Token_Start
NPCName: dialogue_0GAe8
Output: dialogue_04CxK
Option_1: dialogue_SOCGG
OptionIf_1: " Player.Credit >= 3000"
OptionNext_1: SF_Hack_Clinic_Token
OptionExecute_1: "Player.Credit -= 3000; AddItem('Token',1,9990); HC_Token = HC_Token + 1"
Option_2: dialogue_SCGG8
OptionNext_2: End
}
{ +Dialogue Name: SF_Hack_Clinic_Token
NPCName: dialogue_iq8ei
Output: dialogue_4Keqm
Next_1: End
}
{ +Dialogue Name: SF_Quartermaster
NPCName: dialogue_uSgGm
Output: dialogue_CC4Gq
Variable_1: "TalkCountQM", param1: dbplayerpoi_int
Option_1: dialogue_4IC0L
OptionIf_1: "TalkCountQM < 1 "
OptionNext_1: SF_Quartermaster_Start
OptionExecute_1: "TalkCountQM = TalkCountQM + 1"
Option_2: dialogue_4K0Oi
OptionIf_2: "TalkCountQM >= 1 "
OptionNext_2: SF_Quartermaster_Talk2
Option_3: dialogue_WOWqC
OptionIf_3: "TalkCountQM >= 1 "
OptionNext_3: SF_Quartermaster_Station_Start
Option_4: dialogue_8qu0G
OptionIf_4: "TalkCountQM == 1 "
OptionNext_4: SF_Quartermaster_Trade_start
OptionExecute_4: "TalkCountQM = TalkCountQM + 1"
Option_5: dialogue_G0O0G
OptionIf_5: "TalkCountQM >= 2"
OptionNext_5: SF_Quartermaster_Trade
}
{ +Dialogue Name: SF_Quartermaster_Start
NPCName: dialogue_mIC8e
Output: dialogue_0ii4S
Option_1: dialogue_4GCi8
OptionNext_1: SF_Quartermaster_Talk1
}
{ +Dialogue Name: SF_Quartermaster_Talk1
NPCName: dialogue_euS8e
Output: dialogue_S8G4m
Option_1: dialogue_quoia
OptionNext_1: SF_Quartermaster_Talk2
}
{ +Dialogue Name: SF_Quartermaster_Talk2
NPCName: dialogue_imqIW
Output: dialogue_I8CCK
Option_1: dialogue_WGWqK
OptionNext_1: SF_Quartermaster_Station_Start
}
{ +Dialogue Name: SF_Quartermaster_Station_Start
NPCName: dialogue_Qeeu4
Output: dialogue_u4iee
Option_1: dialogue_4W4W8
OptionNext_1: SF_Quartermaster_Station
}
{ +Dialogue Name: SF_Quartermaster_Station
NPCName: dialogue_0aGgC
Output: dialogue_qSKqS
Next_1: End
}
{ +Dialogue Name: SF_Quartermaster_Trade_start
NPCName: dialogue_Gi0OK
Output: dialogue_uaq4D
Option_1: dialogue_Omamq
OptionNext_1: SF_Quartermaster_Trade
}
{ +Dialogue Name: SF_Quartermaster_Trade
Execute_1: "OpenTraderWindow()"
NPCName: dialogue_iOEWe
}
{ +Dialogue Name: SF_Canteen
NPCName: dialogue_SmS8q
Output: dialogue_aWCUq
Variable_1: "TalkCountZC", param1: dbplayerpoi_int
Option_1: dialogue_2aiRC
OptionIf_1: "TalkCountZC < 1"
OptionNext_1: SF_Canteen_Start
OptionExecute_1: "TalkCountZC = TalkCountZC + 1"
Option_2: dialogue_ClhaG
OptionIf_2: "TalkCountZC >= 1"
OptionNext_2: SF_Canteen_Trade
}
{ +Dialogue Name: SF_Canteen_Start
NPCName: dialogue_WSmGW
Output: dialogue_0Geam
Option_1: dialogue_SmO0u
OptionNext_1: SF_Canteen_Cont1
}
{ +Dialogue Name: SF_Canteen_Cont1
NPCName: dialogue_4alCO
Output: dialogue_4aGuC
Option_1: dialogue_SKiOq
OptionNext_1: SF_Canteen_Cont2
}
{ +Dialogue Name: SF_Canteen_Cont2
NPCName: dialogue_ai82S
Output: dialogue_C4ieC
Option_1: dialogue_qOemC
OptionNext_1: End
}
{ +Dialogue Name: SF_Canteen_Trade
NPCName: dialogue_4W8qC
Execute_1: "OpenTraderWindow()"
}
{ +Dialogue Name: SF_Cafeteria
NPCName: dialogue_qSECs
Next_1: SF_Cafeteria_Switch
NextIf_1: "Chatter_HC <= 2"
Next_2: SF_Pirate_Chatter
NextIf_2: "Chatter_HC == 3"
Variable_1: "Chatter_HC", param1: int
Execute_1: "Chatter_HC = Random(1,3)"
}
{ +Dialogue Name: SF_Cafeteria_Switch
NPCName: dialogue_KupoO
Option_1: dialogue_WeGCG
OptionNext_1: SF_Cafeteria_Start
Output: dialogue_aqkCO
}
{ +Dialogue Name: SF_Cafeteria_Start
NPCName: dialogue_uS8aK
Output: dialogue_uWS6I
Option_1: dialogue_cGO44
OptionNext_1: SF_Cafeteria_Trade
}
{ +Dialogue Name: SF_Cafeteria_Trade
Execute_1: "OpenTraderWindow()"
NPCName: dialogue_KUS2m
}
{ +Dialogue Name: SF_Core_Station
NPCName: dialogue_OquCq
Variable_1: "TalkCountCS", param1: dbplayerpoi_int
Variable_2: "CPUModule", param1: dbglobalpf_int
Variable_3: "StationAIReset", param1: dbplayerpoi_int
Next_1: SF_Core_Station_Start
NextIf_1: "TalkCountCS < 1 && CPUModule < 1"
Next_2: SF_Core_Station_Hack
NextIf_2: "TalkCountCS < 1 && CPUModule >= 1"
Next_3: SF_Core_Station_Reset
NextIf_3: "CPUModule >= 2 && StationAIReset == 1"
Next_4: SF_Core_Station_New
NextIf_4: "CPUModule >= 2 && StationAIReset >= 2"
}
{ +Dialogue Name: SF_Core_Station_Start
NPCName: dialogue_qGCUG
Output: dialogue_Oa4Sl
Execute_1: "TalkCountCS = TalkCountCS + 1"
Option_1: dialogue_qGu3e
OptionNext_1: SF_Core_Station_Cont1
}
{ +Dialogue Name: SF_Core_Station_Cont1
NPCName: dialogue_CqRGe
Output: dialogue_MGcGf
Option_1: dialogue_GGaK4
OptionNext_1: SF_Core_Station_Cont2
}
{ +Dialogue Name: SF_Core_Station_Cont2
NPCName: dialogue_0ug8i
Output: dialogue_cC800
Option_1: dialogue_Oem4C
OptionNext_1: SF_Core_Station_Cont3
}
{ +Dialogue Name: SF_Core_Station_Cont3
NPCName: dialogue_aq0wi
Output: dialogue_b0eJK
Option_1: dialogue_GiiqG
OptionNext_1: SF_Core_Station_Cont4
}
{ +Dialogue Name: SF_Core_Station_Cont4
NPCName: dialogue_EGeLi
Execute_1: "SetSignal('CoreSensor', true)"
Next_1: End
}
{ +Dialogue Name: SF_Core_Station_Hack
NPCName: dialogue_KqSWK
Output: dialogue_KSpge
Option_1: dialogue_aGGWw
OptionNext_1: SF_Core_Station_Hack1
OptionExecute_1: "TalkCountCS = TalkCountCS + 1"
}
{ +Dialogue Name: SF_Core_Station_Hack1
NPCName: dialogue_iK5K4
Output: dialogue_iOKaO
Option_1: dialogue_SCuuK
OptionNext_1: SF_Core_Station_Hack2
}
{ +Dialogue Name: SF_Core_Station_Hack2
NPCName: dialogue_Kkumq
Output: dialogue_0GaGK
Option_1: dialogue_488ui
OptionNext_1: End
OptionExecute_1: "SetSignal('CoreDoor', true); CPUModule = SetGlobalPfVar('CPUModule', 2); StationAIReset = StationAIReset + 1"
}
{ +Dialogue Name: SF_Core_Station_Reset
NPCName: dialogue_qimaA
Output: dialogue_8GGa8
Option_1: dialogue_mG804
OptionNext_1: SF_Core_Station_Reset1
Execute_1: "StationAIReset = StationAIReset + 1"
}
{ +Dialogue Name: SF_Core_Station_Reset1
NPCName: dialogue_WhWmC
Output: dialogue_efqee
Option_1: dialogue_mSuqO
OptionNext_1: End
}
{ +Dialogue Name: SF_Core_Station_New
NPCName: dialogue_CqWO0
Output: dialogue_G0SS4
Option_1: dialogue_aWmQm
OptionNext_1: End
}
{ +Dialogue Name: SF_Station_Interface
NPCName: dialogue_qmm2C
Variable_1: "CPUModule", param1: dbglobalpf_int
Next_1: SF_Station_Interface_Pir
NextIf_1: "CPUModule == 0"
Next_2: SF_Station_Interface_Pla
NextIf_2: "CPUModule >= 2"
}
{ +Dialogue Name: SF_Station_Interface_Pir
NPCName: dialogue_S8GiC
Execute_1: "Station_NR = Random(1,20)"
Variable_1: "Station_NR", param1: int
Next_1: SF_Station_Interface_1
NextIf_1: "Station_NR == 1"
Next_2: SF_Station_Interface_2
NextIf_2: "Station_NR == 2"
Next_3: SF_Station_Interface_3
NextIf_3: "Station_NR == 3"
Next_4: SF_Station_Interface_4
NextIf_4: "Station_NR == 4"
Next_5: SF_Station_Interface_5
NextIf_5: "Station_NR == 5"
Next_6: SF_Station_Interface_6
NextIf_6: "Station_NR == 6"
Next_7: SF_Station_Interface_7
NextIf_7: "Station_NR == 7"
Next_8: SF_Station_Interface_8
NextIf_8: "Station_NR == 8"
Next_9: SF_Station_Interface_9
NextIf_9: "Station_NR == 9"
Next_10: SF_Station_Interface_10
NextIf_10: "Station_NR == 10"
Next_11: SF_Station_Interface_11
NextIf_11: "Station_NR == 11"
Next_12: SF_Station_Interface_12
NextIf_12: "Station_NR == 12"
Next_13: SF_Station_Interface_13
NextIf_13: "Station_NR == 13"
Next_14: SF_Station_Interface_14
NextIf_14: "Station_NR == 14"
Next_15: SF_Station_Interface_15
NextIf_15: "Station_NR == 15"
Next_16: SF_Station_Interface_16
NextIf_16: "Station_NR == 16"
Next_17: SF_Station_Interface_17
NextIf_17: "Station_NR == 17"
Next_18: SF_Station_Interface_18
NextIf_18: "Station_NR == 18"
Next_19: SF_Station_Interface_19
NextIf_19: "Station_NR == 19"
Next_20: SF_Station_Interface_20
NextIf_20: "Station_NR == 20"
}
{ +Dialogue Name: SF_Station_Interface_1
Output: dialogue_0euW8
Option_1: dialogue_8xOuS
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_2
Output: dialogue_u8cSu
Option_1: dialogue_qC0mG
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_3
Output: dialogue_WGuCW
Option_1: dialogue_Sq68G
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_4
Output: dialogue_8O2Kq
Execute_1: "SurPolRef1 = AddToGlobalPfVar('SurPolRef1', 1)"
Variable_1: "SurPolRef1", param1: dbglobalpf_int
Option_1: dialogue_WkC8q
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_5
Output: dialogue_4KmeW
Option_1: dialogue_eEqCQ
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_6
Output: dialogue_OXae8
Option_1: dialogue_OGSqq
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_7
Output: dialogue_O8mei
Option_1: dialogue_WeOA2
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_8
Output: dialogue_2mmJg
Option_1: dialogue_fy4i0
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_9
Output: dialogue_Ci8eg
Option_1: dialogue_uSci0
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_10
Output: dialogue_GAaie
Option_1: dialogue_uiSK0
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_11
Output: dialogue_a4COe
Option_1: dialogue_aeiaq
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_12
Output: dialogue_8SmKq
Option_1: dialogue_OuEDC
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_13
Output: dialogue_0WmeS
Option_1: dialogue_C440k
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_14
Output: dialogue_eKKKC
Option_1: dialogue_KOOWE
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_15
Output: dialogue_4G88u
Option_1: dialogue_KiaKm
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_16
Output: dialogue_C0dSW
Variable_1: "SurPolRef2", param1: dbglobalpf_int
Execute_1: "SurPolRef2 = AddToGlobalPfVar('SurPolRef2', 1)"
Option_1: dialogue_CK0Gm
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_17
Output: dialogue_KCem2
Option_1: dialogue_RmmCO
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_18
Output: dialogue_WKB8q
Option_1: dialogue_qSScq
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_19
Variable_1: "SurPolRef3", param1: dbglobalpf_int
Execute_1: "SurPolRef3 = AddToGlobalPfVar('SurPolRef3', 1)"
Output: dialogue_4aCIS
Option_1: dialogue_k4iqW
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_20
Output: dialogue_0Gean
Option_1: dialogue_6aSA0
OptionNext_1: SF_Station_Interface
}
{ +Dialogue Name: SF_Station_Interface_Pla
Variable_1: "Station_NRN", param1: int
Execute_1: "Station_NRN = Random(1,10)"
Next_1: SF_Station_Interface_1
NextIf_1: "Station_NRN == 1"
Next_2: SF_Station_Interface_2
NextIf_2: "Station_NRN == 2"
Next_3: SF_Station_Interface_7
NextIf_3: "Station_NRN == 3"
Next_4: SF_Station_Interface_20
NextIf_4: "Station_NRN == 4"
Next_5: SF_Station_Interface_New1
NextIf_5: "Station_NRN == 5"
Next_6: SF_Station_Interface_New2
NextIf_6: "Station_NRN == 6"
Next_7: SF_Station_Interface_New3
NextIf_7: "Station_NRN == 7"
Next_8: SF_Station_Interface_New4
NextIf_8: "Station_NRN == 8"
Next_9: SF_Station_Interface_New5
NextIf_9: "Station_NRN == 9"
Next_10: SF_Station_Interface_New6
NextIf_10: "Station_NRN == 10"
NPCName: dialogue_S4uWg
}
{ +Dialogue Name: SF_Station_Interface_New1
NPCName: dialogue_q4aOW
Output: dialogue_0mW4q
Next_1: End
}
{ +Dialogue Name: SF_Station_Interface_New2
Output: dialogue_KKqCi
NPCName: dialogue_E8ikV
Next_1: End
}
{ +Dialogue Name: SF_Station_Interface_New3
NPCName: dialogue_0MO8e
Output: dialogue_OOKOC
Next_1: End
}
{ +Dialogue Name: SF_Station_Interface_New4
NPCName: dialogue_SSe8m
Next_1: End
Output: dialogue_EmiKG
}
{ +Dialogue Name: SF_Station_Interface_New5
NPCName: dialogue_qaMeH
Next_1: End
Output: dialogue_SquCO
}
{ +Dialogue Name: SF_Station_Interface_New6
NPCName: dialogue_a8mqm
Next_1: End
Output: dialogue_WKqC8
}
{ +Dialogue Name: SF_CPU_Console
Next_1: End
Option_1: dialogue_aeSe8
OptionIf_1: "SurPolRef1 >= 1 && SurPolRef2 >= 1 && SurPolRef3 >= 1"
OptionNext_1: SF_CPU_Console_Start
OptionExecute_1: "CPUModule = AddToGlobalPfVar('CPUModule', 1)"
Variable_1: "CPUModule", param1: dbglobalpf_int
Variable_2: "SurPolRef1", param1: dbglobalpf_int
Variable_3: "SurPolRef2", param1: dbglobalpf_int
Variable_4: "SurPolRef3", param1: dbglobalpf_int
NPCName: dialogue_iG8Si
Output: dialogue_ieWuK
}
{ +Dialogue Name: SF_CPU_Console_Start
NPCName: dialogue_SKSm8
Output: dialogue_WW0ai
Option_1: dialogue_WOueq
OptionNext_1: SF_CPU_Console_Cont1
Execute_1: ""
}
{ +Dialogue Name: SF_CPU_Console_Cont1
NPCName: dialogue_oWmOe
Output: dialogue_uIKuG
Option_1: dialogue_e4iSO
OptionNext_1: SF_CPU_Console_Cont2
OptionExecute_1: "SetSignal('CPUConsole', true)"
Execute_1: ""
}
{ +Dialogue Name: SF_CPU_Console_Cont2
NPCName: dialogue_4g8Ke
Next_1: End
Execute_1: "SurPolRef1 = SetGlobalPfVar('SurPolRef1', 0); SurPolRef2 = SetGlobalPfVar('SurPolRef2', 0); SurPolRef3 = SetGlobalPfVar('SurPolRef3', 0)"
}
{ +Dialogue Name: SM_AR_Debriefing_4
NPCName: dialogue_a4CmWm4
Output: dialogue_O44sEWC
Option_1: dialogue_qgWGGZ2
OptionNext_1: SM_AR_Debriefing_5
}
{ +Dialogue Name: SM_AR_Debriefing_5
Execute_1: "SetNPCName('IDA')"
NPCName: dialogue_GaS88aC
Output: dialogue_00ruKau
Option_1: dialogue_SOCq4Su
OptionNext_1: SM_AR_Debriefing_6
}
{ +Dialogue Name: SM_AR_Debriefing_6
NPCName: dialogue_8C8w8C4
Output: dialogue_4KsGKSk
Option_1: dialogue_68iKKAq
OptionNext_1: End
}
{ +Dialogue Name: SM_AR_ComputerDialogueA_1
NPCName: dialogue_S8Gi8
Output: dialogue_uq8M4