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#== Count Limits ==
# Regions: Range from Child StarRegion_1 up to Child StarRegion_99
# Territories: Range from Child Territory_1 up to Child Territory_20
# Territories: You can set 1-10 Other_ factions to exist for this territory (Other_1 > Other_10)
# Main-types (suntypes: unlimited)
# ===
# Special configuration: Dual-star systems
# CompanionStarClass: <value> ; adding this parameter to a StarClass definition adds a 2nd star of the named value as compantion; 2nd star is decoration only;; <value> needs to be chosen from an already existing StarClass in this config!
# ===
# CONFIGS:
# SolarSystemConfigSuffix: K ; SolarSystemConfigSuffix can be used to override the use of the sun type in thesolar system config file. Use it f.e. like that: SolarSystemConfigSuffix: K = use that suntype in the SolarSystemConfigK.yaml
# ===
# For the star models, we support these:
# Available Models: SunBlueGiant, SunWhiteDwarf, SunYellowWhite, SunYellow, SunRedGiant, SunRedDwarf, SunNeutron, BlackHole, SunGeneric
# Customizing: You can add new IDs at the end of the list or modify the given ones. You can customize ALL parameters and use our own values, for example for StarClass (You can then use in your Sectors.yaml or SolarSystemConfg!). Only the models are limited to those mentioned above.
# Starter System: When your scenario does NOT use a fixed sectors.yaml with starterplanets, you can define one starter system in the General settings below. If you use a sectors.yaml with starter planets set AND have a starter system added below, the starter system entry in this galaxy config will not be used.
# Starter System Settings: The StarterSystemName can be freely chosen. The StarterSystemClass needs to be one defined in the IDs 1 and onwards.
# Territories > Factions available are: Zirax, Talon, Polaris, Kriel, Pirates, Trader, UCH, Civilian, Alien
# Territories > You can set up several individual territories for the same faction with different or overlapping coordinates and spheres!
# Territories > In a given territory, only the POI of the Territory-Faction will be placed. To allow other factions POI use the 'Other_' setting with an ongoing number. You can define the probability from center to edge of the territory!
# Internal calculation values:
# 1 LJ = 10.000 AU = 100.000 Sectors (In reality one LY is about 65.000 AU, but the value was chosen for readability and better measurement)
# 1 AU = 10 Sectors
# Note: The coordinates of a territory or a sun (in the sectors.yaml f.ex), the GalaxySpawnRadius and the Radius of the Galaxy are given in LIGHTYEARS. The coordinates (min/max) of a zone of a Star (f.ex HabitableCold ), the coordinates of a planet in the sectors.yaml and the definitions given for planet, moon or station positions in the solarsystemconfigs are measured in SECTORS (not AU). Example: HabitableHot: "109, 120" > a planet in this zone is 109 to 120 SECTORS away from his star.
# ===
# You can add labels to the galaxy view in all StarRegion blocks with these properties:
# LabelName: <name> ; adds a label with content <name> at the position
# LabelColor: ; Set a color for the label like "0, 1, 0.67"; you can also use a color with ALPHA channel for transparence like: "1.0,0.0,0.0,0.2"
# LabelSize: ; Set size of the label
# LabelLYDistance: <distance in LY> ; optionally allows to set a distance to the player where the label shows up, if the player is farther away it will hide
#===================================================
# Define nebulas within star regions:
# NebulaSpawnCount: 30 ; if this is specified within a star region, no random nebulas will be spawned any more but only nebulas within star regions that use this property
# NebulaColorIndex: 2 ; if this is specified within a star region, the nebulas will take its color from this NebulaColor gradient
# Also up to 30 NebulaColor gradients are possible now
#===================================================
# For previwng changes made in the galaxy without having to start a new game > load a savegame and edit its Galaxyconfig.ecf in the savegame/content folder.
# Then you can reload the edits with the ingame console > cmd: 'galaxy'
#===================================================
#===========================
# General Galaxy Settings
#===========================
{ GalaxyConfig, Name: General
StarCount: "15000, 20000" # random value between these two
Radius: "0, 500" # inner and outer radius of galaxy in LY (no random!)
NebulaCount: "50, 100" # random value min/max
# Nebula Colors (only temporary until we add better support for it): 3 color gradients are supported, you need to set at least two colors but can use any number of colors for the gradients
# NebulaColors1: "1,0.5,0, 0.8,0,0" # yellow <-> red
# NebulaColors2: "0.7,0,0, 0.5,0,0.5f, 0.1,0,0.7" # red <-> purple <-> blue
# NebulaColors3: "0,1,0, 0,1,1, 0.5,1,1" # green <-> cyan <-> dark green
# Nebula 1 ---------- Pink nebula mixed with blue
NebulaColors1: "0.005,0.062,0.083, 0.050,0.045,0.055, 0.005,0.060,0.085, 0.050,0.053,0.048, 0.004,0.003,0.008, 0.075,0.067,0.068, 0.500,0.080,0.120 "
# Nebula 2 ---------- Bright orange-yellow clusters, sprinkled green-blue.
# Red-Orange Orange-yellow Red-OrangeVar Red-OrangeVar greenblue bright
NebulaColors2: "1,0.16,0, 1.0,0.4,0, 1.0,0.20,0, 1.0,0.13,0.0, 0.22,0.79,0.7 "
# Nebula 3 ---------- Green-blue nebula
# Dark Grey BlueDark PinkDark Blue-Green Main Brown Secondary Green Secondary
NebulaColors3: "0.008,0.000,0.012, 0.010,0.010,0.015, 0.000,0.035,0.035, 0.045,0.000,0.020, 0.200,0.450,0.400, 0.150,0.120,0.000, 0.050,0.200,0.140 "
StarterSystemLYCoord: "134, 25, 126" # X, Z, Y
StarterSystemName: Ellyon
StarterSystemStarClass: G2 # Do not change; Note: does NOT load a custom solarsystemconfig for a different sun class!
#RestrictGalaxyDisplayRadius: 500 # you can restrict the display the galaxy (this will not break savegames). f.e. for server owners that want to uncover the galaxy step by step
GalaxyMode: Regions # Regions, None (compatibility mode to old savegames)
SectorsPerLY: 100000 # Note: the old was 10000 but this was based on a wrong calculation
#===========================
# Region definitions
#===========================
{ Child StarRegion_1 # Name of Region; Use 'StarRegion_<nr>' ; Each Region will only be placed ONCE
Name: "The Center" # Currently only used as comment (not visible in the game)
# LabelName: "The Center" # Name shown on the galaxy map
# LabelColor: "0.9, 0.2, 0.2" # Color of the label
# LabelSize: 100 # Size of the label
Shape: Sphere # Sphere (evenly distributed stars), Elliptical, Spiral (not supported yet); If not set, SPHERE is used per default
RadiusMinMax: "0, 2" # If NO coordinates are given in addition via 'Position:', this is the radius, counted from the center of the galaxy in LY
TotalSpawnCount: 1 # Max spawn count of stars in this region, defined by the settings UseDefaultStarDef and the list of StarClass_<nr> below
UseDefaultStarDef: false # true: All StarClasses of the 'Main Type' definitions are used EXCEPT those with GalaxySpawnAmount=0; false: Only StarClass defined as StarClass_<nr> are used from the Region list
StarClass_1: SMbh, param1: "SpawnAmount=1, Prob=1, ClusterProb=0, ClusterRange=0-0" #StarClasses to be used in this Region; Can be used to overwrite its main Type entry, f.ex. SpawnAmount, Prob, ClusterProb, ClusterRange!
}
{ Child StarRegion_2
Name: "Inner Center Sphere" # Technical Region
Shape: Sphere
RadiusMinMax: "4, 20"
TotalSpawnCount: 200
UseDefaultStarDef: false
StarClass_1: O, param1: "Prob=0.1, ClusterProb=0, ClusterRange=0-0"
StarClass_2: B, param1: "Prob=0.3, ClusterProb=0, ClusterRange=0-0"
StarClass_3: A, param1: "Prob=0.5, ClusterProb=0, ClusterRange=0-0"
StarClass_4: F, param1: "Prob=0.05, ClusterProb=0, ClusterRange=0-0"
StarClass_5: G, param1: "Prob=0.025, ClusterProb=0, ClusterRange=0-0"
StarClass_6: K, param1: "Prob=0.01, ClusterProb=0, ClusterRange=0-0"
StarClass_7: M, param1: "Prob=0.002, ClusterProb=0, ClusterRange=0-0"
StarClass_8: N, param1: "Prob=0.1, ClusterProb=0, ClusterRange=0-0"
StarClass_9: BH, param1: "Prob=0.02, ClusterProb=0, ClusterRange=0-0"
NebulaSpawnCount: 3
}
{ Child StarRegion_3
Name: "Outer Center Sphere" # Technical Region
Shape: Elliptical
RadiusMinMax: "20, 150"
TotalSpawnCount: 2700
UseDefaultStarDef: false
StarClass_1: O, param1: "Prob=0.05, ClusterProb=0, ClusterRange=0-0"
StarClass_2: B, param1: "Prob=0.12, ClusterProb=0, ClusterRange=0-0"
StarClass_3: A, param1: "Prob=0.2, ClusterProb=0, ClusterRange=0-0"
StarClass_4: F, param1: "Prob=0.3, ClusterProb=0, ClusterRange=0-0"
StarClass_5: G, param1: "Prob=0.2, ClusterProb=0, ClusterRange=0-0"
StarClass_6: K, param1: "Prob=0.1, ClusterProb=0, ClusterRange=0-0"
StarClass_7: M, param1: "Prob=0.1, ClusterProb=0, ClusterRange=0-0"
StarClass_8: N, param1: "Prob=0.05, ClusterProb=0, ClusterRange=0-0"
StarClass_9: BH, param1: "Prob=0.01, ClusterProb=0, ClusterRange=0-0"
# NebulaSpawnCount: 20
}
{ Child StarRegion_4
Name: "Legacy Center"
LabelName: "The LEGACY" # Name shown on the galaxy map
LabelColor: "0, 1, 0.67" # Color of the label
LabelSize: 50
LabelLYDistance: 30
Shape: Sphere
Position: "400, 75, 100" # Use as center for StarRegion; RadiusMinMax then generates around this position instead of the galaxy center!
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: LegacyNexusHub, param1: "" # You do NOT need to use all or any of the 'param1' settings and just add 'StarClass_1: O' In this case the settings of the main type entry is used!
}
{ Child StarRegion_5
Name: "Legacy Sphere"
Shape: Sphere
Position: "400, 75, 100" # Use as center for StarRegion; RadiusMinMax then generates around this position instead of the galaxy center!
RadiusMinMax: "10, 12"
TotalSpawnCount: 25
UseDefaultStarDef: false
StarClass_1: N1a, param1: "SpawnAmount=25, ClusterProb=0"
}
{ Child StarRegion_6
Name: "Pirates Claim"
Shape: Sphere
Position: "90, 0, 92" # Use as center for StarRegion; RadiusMinMax then generates around this position instead of the galaxy center!
RadiusMinMax: "0, 8"
TotalSpawnCount: 3
UseDefaultStarDef: true
}
{ Child StarRegion_7 # TECHNICAL; create an elliptical area around the main stars that is less flattened to have some stars above/below the main disc
Name: "Above and Below"
Shape: Elliptical
RadiusMinMax: "15, 500"
TotalSpawnCount: 3000
FlattenFac: 0.5 # default is 0.2
UseDefaultStarDef: true
NebulaSpawnCount: 65
}
{ Child StarRegion_8
Name: "Zirax Home System"
LabelName: "Zirax Empire" # Name shown on the galaxy map
LabelColor: "0.9, 0.2, 0.2" # Color of the label
LabelSize: 50 # Size of the label
LabelLYDistance: 160
Shape: Sphere
Position: "130, 0, 206"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: ZiraxHomeSystem, param1: ""
}
{ Child StarRegion_9
Name: "Kriel Home System"
LabelName: "Kriel Empire" # Name shown on the galaxy map
LabelColor: "0.5, 0, 0.8" # Color of the label
LabelSize: 50 # Size of the label
LabelLYDistance: 130
Shape: Sphere
Position: "207, 0, 92"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: KrielHomeSystem, param1: ""
}
{ Child StarRegion_10
Name: "Sigma System"
Shape: Sphere
Position: "97, 1, 129"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: SigmaZero, param1: ""
}
{ Child StarRegion_11 #
Name: "Containment Area 13b-7"
Shape: Sphere
Position: "90, 0, 79"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: ContAr13b7, param1: ""
}
{ Child StarRegion_12 # Murky Christmas
Name: "Containment Area 1a-95"
Shape: Sphere
Position: "95, 32, 107"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: ContAr1a95, param1: ""
}
{ Child StarRegion_13 #Zirax Prison
Name: "High Security Area"
Shape: Sphere
Position: "161, 4, 152"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: HighSecurity, param1: ""
}
{ Child StarRegion_14 #UCH Hideout in Polaris Space
Name: "UCH Hideout"
Shape: Sphere
Position: "126, 4, 93"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: UCHHideout, param1: ""
}
{ Child StarRegion_15 #Abyssal Excavation and Archive
Name: "Abyssal Archive"
Shape: Sphere
Position: "104, -3, 139"
RadiusMinMax: "0, 2"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: MiningOperation, param1: ""
}
{ Child StarRegion_16 #Farr territory
Name: "Brotherhood of Farr"
Shape: Sphere
Position: "117, 0, 70"
RadiusMinMax: "0, 6"
TotalSpawnCount: 6
UseDefaultStarDef: true
}
{ Child StarRegion_17 #Farr Homeworld
Name: "Brotherhood of Farr"
LabelName: "Brotherhood of Farr" # Name shown on the galaxy map
LabelColor: "1, 0.9, 0.7" # Color of the label
LabelSize: 25 # Size of the label
LabelLYDistance: 15
Shape: Sphere
Position: "117, 0, 70"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: FarrHomeSystem, param1: ""
}
{ Child StarRegion_18 #Wastelanders Homeworld
Name: "Wastelanders"
LabelName: "Wastelanders" # Name shown on the galaxy map
LabelColor: "0.7, 0.4, 0.3" # Color of the label
LabelSize: 25 # Size of the label
LabelLYDistance: 15
Shape: Sphere
Position: "-12, 11, 178"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: WastelandersHomeSystem, param1: ""
}
{ Child StarRegion_19 #ARC Homeworld
Name: "ARC"
LabelName: "ARC" # Name shown on the galaxy map
LabelColor: "1, 0.9, 0.7" # Color of the label
LabelSize: 25 # Size of the label
LabelLYDistance: 15
Shape: Sphere
Position: "-40, 60, 93"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: ARCHomeSystem, param1: ""
}
{ Child StarRegion_20 #Polaris Homeworld
Name: "Polaris Megacorp"
LabelName: "Polaris Megacorp" # Name shown on the galaxy map
LabelColor: "0.9, 0.6, 0.2" # Color of the label
LabelSize: 35 # Size of the label
LabelLYDistance: 55
Shape: Sphere
Position: "125, 0, 107"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: PolarisHomeSystem, param1: ""
}
{ Child StarRegion_21 #Tesch Homeworld
Name: "TESCH"
LabelName: "TESCH" # Name shown on the galaxy map
LabelColor: "0.9, 0.2, 0.6" # Color of the label
LabelSize: 50 # Size of the label
LabelLYDistance: 110
Shape: Sphere
Position: "66, 23, -68"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: TeschHomeSystem, param1: ""
}
{ Child StarRegion_22
Name: "Legacy Nebula"
Shape: Sphere
Position: "400, 75, 100"
RadiusMinMax: "0, 12"
TotalSpawnCount: 25
UseDefaultStarDef: false
StarClass_1: BH, param1: "SpawnAmount=0, ClusterProb=0"
NebulaSpawnCount: 5
}
{ Child StarRegion_23
Name: "Pirates"
LabelName: "Pirates" # Name shown on the galaxy map
LabelColor: "0.8, 0.8, 0" # Color of the label
LabelSize: 25 # Size of the label
LabelLYDistance: 20
Shape: Sphere
Position: "90, 0, 92"
RadiusMinMax: "0, 3"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: PiratesHomeSystem, param1: ""
}
{ Child StarRegion_24
Name: "Traders Guild"
LabelName: "Traders Guild" # Name shown on the galaxy map
LabelColor: "0.6, 1, 1" # Color of the label
LabelSize: 25 # Size of the label
LabelLYDistance: 70
Shape: Sphere
Position: "55, 0, 127"
RadiusMinMax: "0, 6"
TotalSpawnCount: 1
UseDefaultStarDef: false
StarClass_1: TraderHomeSystem, param1: ""
}
{ Child StarRegion_25 # fill the remaining size of the galaxy; helps to define the global appearance for the default game, but is NOT a mandatory Region definition!
Name: "Rest"
Shape: Elliptical
RadiusMinMax: "150, 500"
TotalSpawnCount: -1 # -1 will fill the remaining galaxy with stars
UseDefaultStarDef: true
StarClass_1: O, param1: "SpawnAmount=10, Prob=0.5, ClusterProb=0, ClusterRange=0-0"
# NebulaSpawnCount: 50
}
#===========================
# Territory definitions
#===========================
{ Child Territory_1
Faction: Zirax
Center: "130, 0, 206" # LYCoord
Radius: 75 # in LY
Other_1: Xenu, param1: "1, 1"
Other_2: Rados, param1: "1, 1"
Other_3: Epsilon, param1: "1, 1"
Other_4: Ghyst, param1: "1, 1"
Other_5: Serdu, param1: "1, 1"
Other_6: Abyssal, param1: "1,1"
Other_7: Alien, param1: "0.1, 0.5" # Abandoned BP Groups, should always be available in any Territory
Other_8: Trader, param1: "0.1, 0.3" # Traders have a closer relationship to Zirax Empire
Other_9: Civilian, param1: "1, 1" # Do NOT remove. Required for Story playfields!
# Other_8: Talon, param1: "0, 0.01" #Remove? The Talon have very few worlds, but were part of the Empire...
# Other_6: Polaris, param1: "0, 0.02" #Remove - Cold War/Distrust. Not likely that they are in that area
# Other_7: Civilian, param1: "0, 0.8" #Remove - Territor of Zirax does not allow individual settlements. You are Zirax controlle or you are not allowed to build.
# Other_2: TheLegacy, param1: "0, 0.001" # Artifacts BP Group > Remove to save for extraterritorial space? Most likely the Zirax have plundered or destroyed an sign of the Legacy since the WoS events
# Other_3: Pirates, param1: "0, 0.001" #Remove? At the outskirts of the Empire Pirates might be found, but only that low?
}
{ Child Territory_2
Faction: Polaris
Center: "125, 0, 107"
Radius: 20 # in LY
Other_1: Talon, param1: "0, 0.02" # Resettlement approaches? Other than that > unlikely as only in Zirax empire (Talon-Zirax Assembly)
Other_2: TheLegacy, param1: "0, 0.001" # The Polaris are after the artifacts
Other_3: Pirates, param1: "0, 0.2" # most likely
Other_4: Colonists, param1: "1, 1" # Maybe likely .. companies that are associated with Polaris?
Other_5: Alien, param1: "0.1, 0.3" # Abandoned BP Groups, should always be available in any Territory
Other_6: UCH, param1: "1, 1" # UCH Hideout
Other_7: Trader, param1: "0, 0.5" # Pol sell their own stuff, but allow Traders in exchange for mining permission in their territory
Other_8: Farr, param1: "0, 0.75" # Have quite a strong relationship with polaris
}
{ Child Territory_3
Faction: Kriel
Center: "207, 0, 92"
Radius: 60 # in LY
Other_1: Trader, param1: "0, 0.2" # likely > trade/money/riches
Other_2: TheLegacy, param1: "0, 0.001" # The Kriel do not really care about the artifacts / dead materials
Other_3: Pirates, param1: "0, 0.001" # Likely in the outscirts only?
Other_4: Alien, param1: "0, 0.1" # Abandoned BP Groups, should always be available in any Territory
# Other_4: Polaris, param1: "0, 0.01" # unlikely
# Other_5: Colonists, param1: "0, 0.1" # unlikely, as Kriel tend to 'control' each planet and do not allow strangers or even individuals that are not-Kriel to be there
}
{ Child Territory_4
Faction: Trader
Center: "55, 0, 127"
Radius: 30 # in LY
Other_1: Pirates, param1: "0, 0.1" # most likely in the outskirts
Other_2: Colonists, param1: "1, 1" # likely, as Traders Guild is not a hegemony they allow individual settlements, as long as they pay/buy from the Traders guild outlets
Other_3: Alien, param1: "0.1, 0.3" # Abandoned BP Groups, should always be available in any Territory
Other_4: Polaris, param1: "0, 0.5" # competitor, but allow for mining/resource production in exchange for selling permission in Polaris territory
# Other_2: TheLegacy, param1: "0, 0.001" # maybe remove, as the Traders had enough time to scavange/carry away all what can be sold
}
{ Child Territory_5
Faction: Pirates
Center: "90, 0, 92"
Radius: 8 # in LY
Other_1: TheLegacy, param1: "0, 0.001" # likely, as they do not really care for them
Other_2: Colonists, param1: "1, 1" # likely, as long as they pay for their stay
Other_3: Alien, param1: "0.3, 0.4" # Abandoned BP Groups, should always be available in any Territory
}
{ Child Territory_6
Faction: TheLegacy # Does not allow anything to exist in their space
Center: "400, 75, 100"
Radius: 12 # in LY
}
{ Child Territory_7 # Tesch Collective
Faction: Tesch
Center: "66, 23, -68"
Radius: 50 # in LY
Other_1: Alien, param1: "1, 1"
Other_2: Progenitor, param1: "1, 1"
Other_3: Colonists, param1: "0.1, 0.3" # As long as they do not bother the Tesch, they are allowed
Other_4: Void, param1: "1, 1" # Void/Tesch/Progenitor share one history
}
{ Child Territory_8 #Containment Area 1a-95 ; Murky Christmas
Faction: Alien
Center: "95, 32, 107"
Radius: 2 # in LY
Other_1: TheLegacy, param1: "1, 1"
Other_2: Colonists, param1: "1, 1"
Other_3: Pirates, param1: "1, 1"
}
{ Child Territory_9 #Sigma System
Faction: Colonists
Center: "97, 1, 129"
Radius: 2 # in LY
Other_1: Pirates, param1: "1, 1"
Other_2: Alien, param1: "1, 1"
Other_3: GLaD, param1: "1, 1" # GlaD Hideout
Other_4: Civilian, param1: "1, 1" # Sigma Fulcrum
}
{ Child Territory_10 #Containment Area 13b-7
Faction: Alien
Center: "90, 0, 79"
Radius: 2 # in LY
Other_1: UCH, param1: "1, 1" # Hyperion (Mission12)
Other_2: Colonists, param1: "1, 1"
Other_3: GlaD, param1: "1, 1" #Mission 12
Other_4: Polaris, param1: "1, 1" # Might be needed for Mission12
Other_5: Pirates, param1: "1, 1"
}
{ Child Territory_11 #Brotherhood of Farr
Faction: Farr
Center: "117, 0, 70"
Radius: 6 # in LY
Other_1: Polaris, param1: "1, 1"
Other_2: Alien, param1: "1, 1"
Other_3: Pirates, param1: "0, 1"
Other_4: Colonists, param1: "1, 1"
Other_5: TheLegacy, param1: "1, 1"
}
{ Child Territory_12 #Wastelanders
Faction: Wastelanders
Center: "-12, 11, 178" #!!!
Radius: 6 # in LY
Other_1: Polaris, param1: "1, 1"
Other_2: Alien, param1: "1, 1"
Other_3: Pirates, param1: "0, 1"
Other_4: Colonists, param1: "1, 1"
}
{ Child Territory_13 #ARC
Faction: ARC
Center: "-40, 60, 93" #!!!
Radius: 6 # in LY
Other_1: Polaris, param1: "1, 1"
Other_2: Alien, param1: "1, 1"
Other_3: Pirates, param1: "0, 1"
Other_4: Colonists, param1: "1, 1"
}
{ Child Territory_None # area outside all faction territories
Other_1: Colonists, param1: "0.6" # The galaxy is 40% inhabited!
Other_2: Alien, param1: "0.6" # Unexplored = many alien artefacts left
Other_3: Pirates, param1: "0.35" # Always follows or even spearheads colonization
Other_4: Polaris, param1: "0.05" # Interest in tech
Other_5: Trader, param1: "0.08" # Interest in new markets
Other_6: Warlord, param1: "0.5" # Where is civilization, there is abuse of power
Other_7: TheLegacy, param1: "0.002" # extraterritorial space is vastly unexplored, so the The Legacy Artifacts could exist there
Other_8: Progenitor, param1: "0.01" # Old ruling power of Andromeda
}
}
#===========================
# MAIN TYPE definitions
#===========================
# Type O
{ GalaxyConfig, Name: O Type Star # Name of Start Class
StarClass: O # Must be unique. Referenced in SolarSystemConfig and Sector files; Will be displayed in brackets behind system name on galaxy map
Model: SunGeneric # Available: SunBlueGiant, SunWhiteDwarf, SunYellowWhite, SunYellow, SunRedGiant, SunRedDwarf, SunNeutron, BlackHole; For 'SunGeneric' see below!
Probability: 0.0125 # Overall probability for this StarClass to exist in the galaxy
SizeClass: 12 # Physical size of the star model and icon on the galaxy map.
Description: "An O-type star is a hot, blue-white star of spectral type O in the Yerkes classification system employed by astronomers. They have temperatures in excess of 30,000 Kelvin (K)."
# ==== Main Color Settings ====
Color: "0.67, 0.75, 1" # Color of the sun in-game and on the galaxy map
# LightColor: "1, 0.7, 0.7" # If set, will override the color for in-game appearance
# ==== The below settings only work if the star model is set to 'SunGeneric'. Settings are optional, any not present will use defaults instead. ====
# ModelColor: "1, 0.7, 0.7" # (can be used if you want a different color apart from Color or LightColor)
# ModelColor2: "1, 0.7, 0.7" # (use only if you want to switch to "two color" mode. Allows the sun model to show a gradient between the two colors.)
# ModelBrightness: 1 # (overall brightness)
# ModelNoiseTiling: 40 # (default is 40, set to higher values for bigger stars)
# ModelCoronaSpikesSize: 0.75 # (default is 0.75, values < 0.6 will hide the spikes completely)
# ModelPlasmaArcsSize: 0.5 # (default is 0.5)
# ModelFlareBrightness: 0.5 # (default is 0.5, values < 1 will make the flare smaller.)
# ==== Trivia; Will be shown in info card on system and galax map ====
SurfaceTemperature: "30000, 50000" # Trivia
Mass: 40 # Trivia: multiple of the solar sun mass
Radius: 18 # Trivia: multiple of the solar sun radius
Luminosity: 500000 # Trivia: multiples of the solar sun lumen; bolometric luminosities
ColorName: Blue # Trivia: customizable color name for the star
Age: 0.01 # Trivia: In Billion years
# ==== Settings for planet/asteroidfields/gasgiants placement ===
HabitableZone: "450, 900" # Defines the Start-End RANGE of usual habitable zone, split in 3 sub-zones. Note: each playfield can be put in any zone of the system via setup in a random or unique solarsystemconfg!
InnerSystem: "8, 108" # GENERATION: RANGE (start-end) for very hot playfields. Example: Lava planets
HabitableHot: "109, 120" # GENERATION: RANGE (start-end) for warm/hot playfields. Example: Arid or deserts
HabitableTemperate: "121, 132" # GENERATION: RANGE (start-end) for temperate playfields (or those that are set to appear in the center hab zone)
HabitableCold: "133, 144" # GENERATION: RANGE (start-end) for colder playfields. Example: ColdArid or ColdDesert or Snow
OuterSystem: "145, 252" # GENERATION: RANGE (start-end) for very cold playfields. Snow, barren, GasPlanets
# ==== Special Settings for count and placement ====
#GalaxySpawnRadius: "300, 400" # min and max in LY from the center where this star should spawn, if not set star will spawn everywhere
#GalaxySpawnAmount: 10 # for special stars, specify the max number that should be spawned, if not set, star will spawn unlimited
ClusterProb: 0.9 # probability that this star class is placed within a cluster
ClusterRange: "0.7, 1"
}
# Type B
{ GalaxyConfig, Name: B Type Star
StarClass: B
Model: SunGeneric
Probability: 0.025
SizeClass: 12
Color: "0.78, 0.84, 1"
SurfaceTemperature: "10000, 30000"
Mass: 18
Radius: 8
Luminosity: 800
ColorName: Blue
Age: 0.25
InnerSystem: "8, 92"
HabitableHot: "93, 102"
HabitableTemperate: "103, 112"
HabitableCold: "113, 122"
OuterSystem: "123, 214"
Description: "A B-type main-sequence star (B V) is a main-sequence (hydrogen-burning) star of spectral type B and luminosity class V. These stars have from 2 to 16 times the mass of the Sun and surface temperatures between 10,000 and 30,000 K. B-type stars are extremely luminous and blue."
}
# Type A
{ GalaxyConfig, Name: A Type Star
StarClass: A
Model: SunGeneric
Probability: 0.05
SizeClass: 11
Color: "0.97,0.97,1"
SurfaceTemperature: "7500, 10000"
Mass: 2.2
Radius: 2.4
Luminosity: 25
ColorName: White
Age: 0.5
InnerSystem: "5, 78"
HabitableHot: "79, 87"
HabitableTemperate: "88, 95"
HabitableCold: "96, 104"
OuterSystem: "105, 182"
Description: "An A-type main-sequence star is a main-sequence (hydrogen-burning) star of spectral type A and luminosity class V. They have masses from 1.4 to 2.1 times the mass of the Sun and surface temperatures between 7600 and 10,000 K"
}
# Type F
{ GalaxyConfig, Name: F Type Star
StarClass: F
Model: SunGeneric
Probability: 0.1
SizeClass: 11
Color: "0.99,0.96,0.85"
SurfaceTemperature: "6000, 7500"
Mass: 1.5
Radius: 1.8
Luminosity: 4.4
ColorName: Yellow-White
Age: 1
InnerSystem: "5, 66"
HabitableHot: "67, 74"
HabitableTemperate: "75, 81"
HabitableCold: "82, 88"
OuterSystem: "89, 155"
Description: "F-type stars have strengthening spectral lines H and K of Ca II. Neutral metals (Fe I, Cr I) beginning to gain on ionized metal lines by late F. Their spectra are characterized by the weaker hydrogen lines and ionized metals. Their color is white."
}
# Type G
{ GalaxyConfig, Name: G Type Star
StarClass: G
Model: SunGeneric
Probability: 0.2
SizeClass: 10
Color: "1,0.95,0.63"
LightColor: "1,0.96,0.85"
SurfaceTemperature: "5500, 6000"
Mass: 1
Radius: 1
Luminosity: 1
ColorName: Yellow
Age: 10
InnerSystem: "5, 56"
HabitableHot: "57, 63"
HabitableTemperate: "64, 69"
HabitableCold: "70, 75"
OuterSystem: "76, 132"
Description: "G-type stars, including the Sun, have prominent spectral lines H and K of Ca II, which are most pronounced at G2. They have even weaker hydrogen lines than F, but along with the ionized metals, they have neutral metals. There is a prominent spike in the G band of CH molecules."
}
# Type K
{ GalaxyConfig, Name: K Type Star
StarClass: K
Model: SunGeneric # better: yellow orange?
Probability: 0.4
SizeClass: 10
Color: "1,0.85,0.44"
SurfaceTemperature: "4000, 5500"
Mass: 0.7
Radius: 0.8
Luminosity: 0.3
ColorName: Yellow-Orange
Age: 30
InnerSystem: "5, 48"
HabitableHot: "49, 53"
HabitableTemperate: "54, 59"
HabitableCold: "60, 64"
OuterSystem: "65, 112"
Description: "K-type stars are orangish stars that are slightly cooler than a G-Type star. They make up about 12% of the main-sequence stars in the solar neighborhood."
}
# Type M
{ GalaxyConfig, Name: M Type Star
StarClass: M
Model: SunGeneric
Probability: 0.8
SizeClass: 9
Color: "0.97,0.64,0.19"
SurfaceTemperature: "2500, 4000"
Mass: 0.3
Radius: 0.4
Luminosity: 0.002
ColorName: Red
Age: 200
InnerSystem: "5, 41"
HabitableHot: "42, 45"
HabitableTemperate: "46, 50"
HabitableCold: "51, 54"
OuterSystem: "55, 95"
Description: "Class M stars are by far the most common. About 76% of the main-sequence stars in the solar neighborhood are class M stars. However, class M main-sequence stars (red dwarfs) have such low luminosities that none are bright enough to be seen with the unaided eye, unless under exceptional conditions. Typically, an M-type star's surface temperature is under about 4,000 K."
}
# Type N
{ GalaxyConfig, Name: Neutrone Star
StarClass: N
Model: SunNeutron
Probability: 0.00625
SizeClass: 7
Color: "0.35,0.35,0.75"
SurfaceTemperature: "10000000, 100000000"
ColorName: White
Mass: 2
Radius: 0.00004
Description: "A neutron star is the collapsed core of a giant star which before collapse had a total mass of between 10 and 29 solar masses. Neutron stars are the smallest and densest stars, excluding black holes, hypothetical white holes, quark stars and strange stars. Neutron stars have a radius on the order of 10 kilometres (6.2 mi) and a mass of about 1.4 solar masses. They result from the supernova explosion of a massive star, combined with gravitational collapse, that compresses the core past white dwarf star density to that of atomic nuclei."
#Luminosity: 0.002
Age: 400
InnerSystem: "5, 108"
HabitableHot: "109, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
}
# Type BH
{ GalaxyConfig, Name: Black Hole
StarClass: BH
Model: BlackHole
Probability: 0.003125
SizeClass: 7
Color: "0.20,0.20,0.20"
# SurfaceTemperature: "10000000, 100000000"
Mass: 1000000
# Schwarzschildradius
Radius: 0.21
ColorName: Black
Description: "A black hole is a region of spacetime exhibiting gravitational acceleration so strong that nothing—no particles or even electromagnetic radiation such as light—can escape from it. The theory of general relativity predicts that a sufficiently compact mass can deform spacetime to form a black hole. The boundary of the region from which no escape is possible is called the event horizon. Although the event horizon has an enormous effect on the fate and circumstances of an object crossing it, no locally detectable features appear to be observed."
#Luminosity: 0.002
Age: 900
InnerSystem: "5, 108"
HabitableHot: "109, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
ClusterProb: 1 # Decides if StarClass is placed in clusters in general. 1 = always/only , 0 = never; can use float between 0 and 1
ClusterRange: "0, 0.5" # Decides the position of the StarClass in a cluster; 0 = close to edge; 1 = close to center; Example: '0, 0.5' = position is more towards the edge of the cluster
}
# Type BH
{ GalaxyConfig, Name: Cothga
StarClass: SMbh
CompanionStarClass: BH
Model: BlackHole
Probability: 1
SizeClass: 7
Color: "0.60,0.02,1"
# SurfaceTemperature: "10000000, 100000000"
Mass: 1000000
# Schwarzschildradius
Radius: 0.21
ColorName: Black
Description: "A supermassive black hole in the center of the Andromeda Galaxy"
#Luminosity: 0.002
Age: 900
InnerSystem: "5, 108"
HabitableHot: "109, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnRadius: "0, 1" # min and max in LY from the center where this star should spawn, if not set star will spawn everywhere
GalaxySpawnAmount: 0
}
# Type O1a Legacy Homeworld
{ GalaxyConfig, Name: GreenSuns
StarClass: LegacyNexusHub
Model: SunGeneric
CompanionStarClass: BH
Probability: 1
SizeClass: 12
Color: "0.2,1,0.2"
SurfaceTemperature: "30000, 50000"
Mass: 40 # Trivia: multiple of the solar sun mass
Radius: 18 # Trivia: multiple of the solar sun radius
Luminosity: 500000 # Trivia: multiples of the solar sun lumen; bolometric luminosities
ColorName: Green # Trivia: customizable color name for the star
Age: 0.01 # Trivia: In Billion years
HabitableZone: "450, 900"
InnerSystem: "8, 108" # GENERATION: RANGE (start-end) for very hot playfields. Example: Lava planets
HabitableHot: "109, 120" # GENERATION: RANGE (start-end) for warm/hot playfields. Example: Arid or deserts
HabitableTemperate: "121, 132" # GENERATION: RANGE (start-end) for temperate playfields (or those that are set to appear in the center hab zone)
HabitableCold: "133, 144" # GENERATION: RANGE (start-end) for colder playfields. Example: ColdArid or ColdDesert or Snow
OuterSystem: "145, 252" # GENERATION: RANGE (start-end) for very cold playfields. Snow, barren, GasPlanets
Description: "One of only a few green suns in the center of the galaxy .. what will you find here?"
# GalaxySpawnRadius: "0, 15" # Does not work anymore. Will be removed.
GalaxySpawnAmount: 0 # Set to 0 and use in a Region = StarClass will ONLY spawn in that region!
}
# Type O1b
{ GalaxyConfig, Name: The Belt
StarClass: O1b
Model: SunGeneric
Probability: 1
SizeClass: 12
Color: "0.67, 0.75, 1"
SurfaceTemperature: "30000, 50000"
Mass: 40 # Trivia: multiple of the solar sun mass
Radius: 18 # Trivia: multiple of the solar sun radius
Luminosity: 500000 # Trivia: multiples of the solar sun lumen; bolometric luminosities
ColorName: Green # Trivia: customizable color name for the star
Age: 0.01 # Trivia: In Billion years
HabitableZone: "450, 900"
InnerSystem: "8, 108" # GENERATION: RANGE (start-end) for very hot playfields. Example: Lava planets
HabitableHot: "109, 120" # GENERATION: RANGE (start-end) for warm/hot playfields. Example: Arid or deserts
HabitableTemperate: "121, 132" # GENERATION: RANGE (start-end) for temperate playfields (or those that are set to appear in the center hab zone)
HabitableCold: "133, 144" # GENERATION: RANGE (start-end) for colder playfields. Example: ColdArid or ColdDesert or Snow
OuterSystem: "145, 252" # GENERATION: RANGE (start-end) for very cold playfields. Snow, barren, GasPlanets
Description: "A belt of white giants guarding the center of the galaxy. "
# GalaxySpawnRadius: "90, 100" # Does not work anymore. Will be removed.
GalaxySpawnAmount: 0 # Set to 0 and use in a Region = StarClass will ONLY spawn in that region!
}
# Type G2 for Starter System (planet distances) ONLY!
{ GalaxyConfig, Name: G2 Type Star
StarClass: G2
Model: SunGeneric
Probability: 1
SizeClass: 10
Color: "1,0.95,0.63"
LightColor: "1,0.96,0.85"
SurfaceTemperature: "5500, 6000"
Mass: 1
Radius: 1
Luminosity: 1
ColorName: Yellow
Age: 10
InnerSystem: "20, 21"
HabitableHot: "30, 31"
HabitableTemperate: "40, 41"
HabitableCold: "50, 51"
OuterSystem: "70, 71"
Description: "G-type stars, including the Sun, have prominent spectral lines H and K of Ca II, which are most pronounced at G2. They have even weaker hydrogen lines than F, but along with the ionized metals, they have neutral metals. There is a prominent spike in the G band of CH molecules."
GalaxySpawnAmount: 0
}
# Type N Legacy territory belt
{ GalaxyConfig, Name: Small Neutron Star
StarClass: N1a
Model: SunNeutron
Probability: 1
SizeClass: 7
Color: "0.35,0.35,0.75"
SurfaceTemperature: "10000000, 100000000"
ColorName: White
Mass: 2
Radius: 0.00004
Description: "A neutron star is the collapsed core of a giant star which before collapse had a total mass of between 10 and 29 solar masses. Neutron stars are the smallest and densest stars, excluding black holes, hypothetical white holes, quark stars and strange stars. Neutron stars have a radius on the order of 10 kilometres (6.2 mi) and a mass of about 1.4 solar masses. They result from the supernova explosion of a massive star, combined with gravitational collapse, that compresses the core past white dwarf star density to that of atomic nuclei."
#Luminosity: 0.002
Age: 400
InnerSystem: "5, 108"
HabitableHot: "109, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
}
# Type M
{ GalaxyConfig, Name: Kriel Home System
StarClass: KrielHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 9
Color: "0.97,0.64,0.19"
SurfaceTemperature: "2500, 4000"
Mass: 0.3
Radius: 0.4
Luminosity: 0.002
ColorName: Red
Age: 200
InnerSystem: "5, 41"
HabitableHot: "42, 45"
HabitableTemperate: "46, 50"
HabitableCold: "51, 54"
OuterSystem: "55, 95"
GalaxySpawnAmount: 0
Description: "The said-to-be home system of the Kriel. It is not entirely sure if this is also the cradle of their civilization, because the Kriel do not leave a lot behind that can be studied. Planets stripped from any resource is what usually is left when the Kriel forces leave. Maybe it is only a place where they hide and protect something very important. Expect strong military presence."
}
# Type F
{ GalaxyConfig, Name: Zirax Home System
StarClass: ZiraxHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 11
Color: "0.99,0.96,0.85"
SurfaceTemperature: "6000, 7500"
Mass: 1.5
Radius: 1.8
Luminosity: 4.4
ColorName: Yellow-White
Age: 1
InnerSystem: "5, 66"
HabitableHot: "67, 74"
HabitableTemperate: "75, 81"
HabitableCold: "82, 88"
OuterSystem: "89, 155"
GalaxySpawnAmount: 0
Description: "The home system and cradle of the Zirax civilization. Expect strong military presence in the whole system and especially in the sector space around their absolute sanctuary - the Zirax home planet."
}
# Type K
{ GalaxyConfig, Name: Sigma System #Mission Story Part II - chapter 1: Sigma Fulcrum
StarClass: SigmaZero
Model: SunGeneric # better: yellow orange?
Probability: 1
SizeClass: 10
Color: "1,0.85,0.44"
SurfaceTemperature: "4000, 5500"
Mass: 0.7
Radius: 0.8
Luminosity: 0.3
ColorName: Yellow-Orange
Age: 30
InnerSystem: "5, 48"
HabitableHot: "49, 53"
HabitableTemperate: "54, 59"
HabitableCold: "60, 64"
OuterSystem: "65, 112"
GalaxySpawnAmount: 0
Description: "Sigma Zero is the nickname of a system, situated nearly exactly between the Zirax, Polaris and Trader Guild territories. Once a profitable claim of the Polaris Megacorp, the company suddenly and hastily retreated from this place. The infamous 'Sigma Fulcrum', one of the stations that were left behind fully operational, has become a central launchpad for basically any non-legal activity in this sector between the three territories."
}
# Type BH
{ GalaxyConfig, Name: Containment Area 13b-7
StarClass: ContAr13b7
Model: BlackHole
Probability: 1
SizeClass: 10
Color: "0.60,0.02,1"
# SurfaceTemperature: "10000000, 100000000"
Mass: 1000000
# Schwarzschildradius
Radius: 0.21
ColorName: Black
#Luminosity: 0.002
Age: 900
InnerSystem: "4, 5"
HabitableHot: "6, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
Description: "Containment Area 13b-7 (Galactic Catalogue identifier U1B-01a3X) is a nearly empty star system with a massive black hole in its center. The energetic wavefronts frequently emitting from this system has lead to all galactic nations to agree on making this a no-travel zone. Enter at own risk!"
}
# Type N
{ GalaxyConfig, Name: Containment Area 1a-95
StarClass: ContAr1a95
# Model: SunNeutron
Model: SunGeneric
Probability: 1
SizeClass: 7
Color: "0.97,0.97,1"
# Color: "0.35,0.35,0.75"
SurfaceTemperature: "10000000, 100000000"
ColorName: White
Mass: 2
Radius: 0.00004
Description: "Containment Area 1a-95 (Galactic Catalogue identifier Jm32-Nb32x1) was defined as a non-travel zone, because of the activity of its irregular white star is said to having lead to a total loss of several Zirax expedition fleets which were heading for the galactic center, using the star as a reststop. No incident reports about this area are available in the Galactic Catalogue. Enter at own risk!"
#Luminosity: 0.002
Age: 400
InnerSystem: "1, 2"
HabitableHot: "3, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
}
# Type A
{ GalaxyConfig, Name: HighSecurity #Mission Story Part II chapter 3: Welcome Back
StarClass: HighSecurity
Model: SunGeneric
Probability: 1
SizeClass: 11
Color: "0.97,0.97,1"
SurfaceTemperature: "7500, 10000"
Mass: 2.2
Radius: 2.4
Luminosity: 25
ColorName: White
Age: 0.5
InnerSystem: "5, 78"
HabitableHot: "79, 87"
HabitableTemperate: "88, 95"
HabitableCold: "96, 104"
OuterSystem: "105, 182"
Description: "One of many High Security areas in the Zirax Empire. Only enter with permission!"
GalaxySpawnAmount: 0
}
# Type N
{ GalaxyConfig, Name: UCH Hideout #Mission Story Part II
StarClass: UCHHideout
Model: SunNeutron
Probability: 1
SizeClass: 7
Color: "0.35,0.35,0.75"
SurfaceTemperature: "10000000, 100000000"
ColorName: White
Mass: 2
Radius: 0.00004
Description: "Safe harbour for remains of the UCH fleet"
#Luminosity: 0.002
Age: 400
InnerSystem: "1, 2"
HabitableHot: "3, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
}
# Type F
{ GalaxyConfig, Name: Mining Operation #Mission Story Part II
StarClass: MiningOperation
Model: SunGeneric
Probability: 1
SizeClass: 11
Color: "0.99,0.96,0.85"
SurfaceTemperature: "6000, 7500"
Mass: 1.5
Radius: 1.8
Luminosity: 4.4
ColorName: Yellow-White
Age: 1
InnerSystem: "5, 66"
HabitableHot: "67, 74"
HabitableTemperate: "75, 81"
HabitableCold: "82, 88"
OuterSystem: "89, 155"
Description: "Ten years ago, this solar system has been the setting of an overwhelmingly strong pirate attack. The pirates of the Salurian clan were defeated by local Zirax forces, but it remains unknown what has been the real target for this concerted attack."
GalaxySpawnAmount: 0
}
# Type M
{ GalaxyConfig, Name: Farr Homeworld
StarClass: FarrHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 9
Color: "0.97,0.64,0.19"
SurfaceTemperature: "2500, 4000"
Mass: 0.3
Radius: 0.4
Luminosity: 0.002
ColorName: Red
Age: 200
InnerSystem: "5, 41"
HabitableHot: "42, 45"
HabitableTemperate: "46, 50"
HabitableCold: "51, 54"
OuterSystem: "55, 95"
Description: "The home system of the Brotherhood of Farr faction."
GalaxySpawnAmount: 0
}
# Type M
{ GalaxyConfig, Name: Wastelanders Homeworld
StarClass: WastelandersHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 9
Color: "0.97,0.64,0.19"
SurfaceTemperature: "2500, 4000"
Mass: 0.3
Radius: 0.4
Luminosity: 0.002
ColorName: Red
Age: 200
InnerSystem: "5, 41"
HabitableHot: "42, 45"
HabitableTemperate: "46, 50"
HabitableCold: "51, 54"
OuterSystem: "55, 95"
Description: "The home system of the Wastelanders faction."
GalaxySpawnAmount: 0
}
# Type M
{ GalaxyConfig, Name: ARC Homeworld
StarClass: ARCHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 9
Color: "0.97,0.64,0.19"
SurfaceTemperature: "2500, 4000"
Mass: 0.3
Radius: 0.4
Luminosity: 0.002
ColorName: Red
Age: 200
InnerSystem: "5, 41"
HabitableHot: "42, 45"
HabitableTemperate: "46, 50"
HabitableCold: "51, 54"
OuterSystem: "55, 95"
Description: "The home system of the ARC faction."
GalaxySpawnAmount: 0
}
# Type F
{ GalaxyConfig, Name: Polaris Home System
StarClass: PolarisHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 11
Color: "0.99,0.96,0.85"
SurfaceTemperature: "6000, 7500"
Mass: 1.5
Radius: 1.8
Luminosity: 4.4
ColorName: Yellow-White
Age: 1
InnerSystem: "5, 66"
HabitableHot: "67, 74"
HabitableTemperate: "75, 81"
HabitableCold: "82, 88"
OuterSystem: "89, 155"
GalaxySpawnAmount: 0
Description: "The home system of the Polaris Megacorp."
}
# Type BH
{ GalaxyConfig, Name: Tesch Home System
StarClass: TeschHomeSystem
Model: BlackHole
# CompanionStarClass: N
Probability: 1
SizeClass: 7
Color: "0.20,0.20,0.20"
# SurfaceTemperature: "10000000, 100000000"
Mass: 1000000
# Schwarzschildradius
Radius: 0.21
ColorName: Black
Description: "The home system of the TESCH"
#Luminosity: 0.002
Age: 900
InnerSystem: "5, 108"
HabitableHot: "109, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
#ClusterProb: 1 # Decides if StarClass is placed in clusters in general. 1 = always/only , 0 = never; can use float between 0 and 1
#ClusterRange: "0, 0.5" # Decides the position of the StarClass in a cluster; 0 = close to edge; 1 = close to center; Example: '0, 0.5' = position is more towards the edge of the cluster
}
# Type N
{ GalaxyConfig, Name: Pirates Home System
StarClass: PiratesHomeSystem
Model: SunNeutron
Probability: 1
SizeClass: 7
Color: "0.35,0.35,0.75"
SurfaceTemperature: "10000000, 100000000"
ColorName: White
Mass: 2
Radius: 0.00004
Description: "Pirates hiding in the space near a Neutron star"
#Luminosity: 0.002
Age: 400
InnerSystem: "1, 2"
HabitableHot: "3, 120"
HabitableTemperate: "121, 132"
HabitableCold: "133, 144"
OuterSystem: "145, 252"
GalaxySpawnAmount: 0
}
# Type A
{ GalaxyConfig, Name: Traders Guild Home System
StarClass: TraderHomeSystem
Model: SunGeneric
Probability: 1
SizeClass: 11
Color: "0.97,0.97,1"
SurfaceTemperature: "7500, 10000"
Mass: 2.2
Radius: 2.4
Luminosity: 25
ColorName: White
Age: 0.5
InnerSystem: "5, 78"
HabitableHot: "79, 87"
HabitableTemperate: "88, 95"
HabitableCold: "96, 104"
OuterSystem: "105, 182"
Description: "It is not exactly the home system of all guilds, but an official center and pivot point of any of the Traders Guild ventures in the galaxy."
GalaxySpawnAmount: 0
}